| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM008 | Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | Fire |  | 65 | 95 | 15 |
| TM024 | Fire Spin The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | Fire |  | 35 | 85 | 15 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM027 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | Flying |  | 60 | - | 20 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM038 | Flame Charge Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | Fire |  | 50 | 100 | 20 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM049 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Fire |  | - | - | 5 |
| TM055 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM059 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Psychic |  | 80 | 90 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM099 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM107 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | Fire |  | - | 85 | 15 |
| TM118 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | Fire |  | 95 | 90 | 10 |
| TM125 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Fire |  | 90 | 100 | 15 |
| TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | Fairy |  | 90 | 90 | 10 |
| TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting |  | - | 100 | 15 |
| TM141 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Fire |  | 110 | 85 | 5 |
| TM144 | Fire Pledge A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | Fire |  | 80 | 100 | 10 |
| TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric |  | 90 | 100 | 15 |
| TM157 | Overheat The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | Fire |  | 130 | 90 | 5 |
| TM165 | Flare Blitz The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | Fire |  | 120 | 100 | 15 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Normal |  | - | - | 20 |
| TM195 | Burning Jealousy The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | Fire |  | 70 | 100 | 5 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Normal |  | - | 100 | 5 |
| TM207 | Temper Flare Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | Fire |  | 75 | 100 | 10 |
| TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | Ghost |  | - | - | 10 |