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HG/SS / Pokédex

Lickitung

Lickitung

#180 in the HeartGold & SoulSilver Pokédex • Licking Pokémon

Lickitung

#180 in the HeartGold & SoulSilver Pokédex • Licking Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

55

103

229

Defense

75

139

273

Sp. Atk

60

112

240

Sp. Def

75

139

273

Speed

30

58

174

Total

385

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hitmonchan

Hitmontop

Lickitung normal sprite

Normal

Shiny Lickitung sprite

Shiny

Lickitung

Licking Pokémon

#180
Normal

Height

1.2 m (3'11")

Weight

65.5 kg (144.4 lbs)

Abilities

Own TempoOblivious

It's Super Effective

Damage multipliers Lickitung takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #180
EV yield
2 HP
Catch rate
45
Base Exp.
77

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Monster
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

Its tongue has well-developed nerves that run to the very tip, so it can be deftly manipulated.

Pokémon SoulSilver box art

SoulSilver

Its long tongue, slathered with a gooey saliva, sticks to anything, so it is very useful.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lickitung

Lickitung

#180

knowing Rollout

Lickilicky

Lickilicky

#181

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 44

Road 44

Walking in tall grass or a cave245%

-

Route 44

Road 44

Walking in tall grass or a cave245%

-

Route 44

Road 44

Walking in tall grass or a cave264%

-

Route 44

Road 44

Walking in tall grass or a cave261%

-

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1710%

During the day

SoulSilver
LocationMethodLevelChanceConditions

Route 44

Road 44

Walking in tall grass or a cave245%

-

Route 44

Road 44

Walking in tall grass or a cave245%

-

Route 44

Road 44

Walking in tall grass or a cave264%

-

Route 44

Road 44

Walking in tall grass or a cave261%

-

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Mountain

Walking in tall grass or a cave1710%

During the day

Held Items

Items this Pokémon may hold when encountered in the wild.
Lagging TailLagging Tail
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLickGhostPhysical2010030

The foe is licked with a long tongue, causing damage. It may also paralyze the target.

5SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

9Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

13Knock OffDarkPhysical2010020

The user slaps down the foe’s held item, preventing the item from being used during the battle.

17WrapNormalPhysical158520

A long body or vines are used to wrap and squeeze the foe for two to five turns.

21StompNormalPhysical6510020

The foe is stomped with a big foot. It may also make the target flinch.

25DisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

29SlamNormalPhysical807520

The foe is slammed with a long tail, vines, etc., to inflict damage.

33RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

37Me FirstNormalStatus0-20

The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.

41RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

45ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

49Power WhipGrassPhysical1208510

The user violently whirls its vines or tentacles to harshly lash the foe.

53Wring OutNormalSpecial-1005

The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Knock OffDarkPhysical2010020

The user slaps down the foe’s held item, preventing the item from being used during the battle.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Body SlamNormalPhysical8510015

The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

Curse???Status--10

A move that works differently for the Ghost type than for all the other types.

Hammer ArmFightingPhysical1009010

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

MagnitudeGroundPhysical-10030

The user looses a ground-shaking quake affecting everyone in battle. Its power varies.

Muddy WaterWaterSpecial958510

The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical6010010

This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Traits

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

Prevents the Pokémon from becoming confused.

Prevents confusion.

Oblivious

Ability Slot 2

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

#147

Hitmonchan

#148

Hitmontop

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