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Kadabra

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Kadabra in Pokémon Gold & Silver

#90 in the Gold and Silver Pokédex • Psi Pokémon

Kadabra in the National Pokédex
Kadabra sprite

Normal

Shiny Kadabra sprite

Shiny

Pokédex entries

Pokémon Gold

It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.

Pokémon Silver

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.

Pokémon details

Type

Psychic

Category

Psi Pokémon

Height

1.3 m (4'03")

Weight

56.5 kg (124.6 lbs)

National Pokédex

#0064

Kadabra in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

283

Attack

35

75

168

Defense

30

65

158

Sp. Atk

120

245

338

Sp. Def

70

145

238

Speed

105

215

308

Total

400

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Kadabra, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #90
Stat Experience
40 HP, 35 Atk, 30 Def, 105 Spe, 120 Special
Catch rate
100
Base Exp.
145

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Abra

Abra

#89

Level 16

Kadabra

Kadabra

#90

Kadabra

Kadabra

#90

Trade

Alakazam

Alakazam

#91

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 8

Road 8

Walking in tall grass or a cave151%

During the day

Route 8

Road 8

Walking in tall grass or a cave151%

In the morning

Route 8

Road 8

Walking in tall grass or a cave151%

At night

Route 8

Road 8

Walking in tall grass or a cave154%

During the day

Route 8

Road 8

Walking in tall grass or a cave154%

In the morning

Route 8

Road 8

Walking in tall grass or a cave154%

At night

Silver
LocationMethodLevelChanceConditions

Route 8

Road 8

Walking in tall grass or a cave151%

During the day

Route 8

Road 8

Walking in tall grass or a cave151%

In the morning

Route 8

Road 8

Walking in tall grass or a cave151%

At night

Route 8

Road 8

Walking in tall grass or a cave154%

During the day

Route 8

Road 8

Walking in tall grass or a cave154%

In the morning

Route 8

Road 8

Walking in tall grass or a cave154%

At night

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConfusion

An attack that may cause confusion.

Psychic5010025
StartTeleport

A move for fleeing from battle.

Psychic--20
StartKinesis

Reduces the foe's accuracy.

Psychic-8015
16Confusion

An attack that may cause confusion.

Psychic5010025
18Disable

Disables the foe's most recent move.

Normal-5520
21Psybeam

An attack that may confuse the foe.

Psychic6510020
26Recover

Restores HP by 1/2 the max HP.

Normal--20
31Future Sight

An attack that hits on 3rd turn.

Psychic809015
38Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
45Reflect

Raises DEFENSE with a barrier.

Psychic--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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