Aron
#70 in the Hoenn Pokédex • Iron Armor Pokémon
Aron
#70 in the Hoenn Pokédex • Iron Armor Pokémon
Stats
Min
Max
HP
50
210
304
Attack
70
130
262
Defense
100
184
328
Sp. Atk
40
76
196
Sp. Def
40
76
196
Speed
30
58
174
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Def |
|---|---|
| Catch rate | 180 |
| Base Exp. | 66 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 35 (8,960 steps) |
Lore

Pokémon Emerald
A Pokémon that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 20% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 11 | 10% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 11 | 20% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 10% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 12 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 7 | 4% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 4% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 7 | 1% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 1% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 4% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| 4 | Harden | ![]() | Status | - | - | 30 | Stiffens the body’s muscles to raise DEFENSE. |
| 7 | Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| 10 | Headbutt | ![]() | Physical | 70 | 100 | 15 | A ramming attack that may cause flinching. |
| 13 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | A claw attack that may raise the user’s ATTACK. |
| 17 | Iron Defense | ![]() | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 21 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| 25 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
| 29 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| 34 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| 39 | Metal Sound | ![]() | Status | - | 85 | 40 | Emits a horrible screech that sharply lowers SP. DEF. |
| 44 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | An attack that intensifies on each successive hit. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Endeavor | ![]() | Physical | - | 100 | 5 | Gains power if the user’s HP is lower than the foe’s HP. |
| Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| Stomp | ![]() | Physical | 65 | 100 | 20 | Stomps the enemy with a big foot. May cause flinching. |
Traits
Sturdy
Negates 1-hit KO attacks.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Rock Head
Prevents recoil damage.
Protects against recoil damage.
















































Physical
Status
Special

