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Shroomish

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Shroomish in Pokémon Brilliant Diamond & Shining Pearl

#285 in the Brilliant Diamond and Shining Pearl Pokédex • Mushroom Pokémon

Shroomish in the National Pokédex

Pokédex entries

Brilliant Diamond

It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.

Shining Pearl

It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.

Pokémon details

Type

Grass

Category

Mushroom Pokémon

Height

0.4 m (1'04")

Weight

4.5 kg (9.9 lbs)

National Pokédex

#0285

Pokédex

#285

Shroomish in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

40

76

196

Defense

60

112

240

Sp. Atk

40

76

196

Sp. Def

60

112

240

Speed

35

67

185

Total

295

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shroomish, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
255
Base Exp.
59

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shroomish

Shroomish

#285

Level 23

Breloom

Breloom

#286

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh — Daily changing Pokémon

Walking22-2610%

Area-selection chance:1/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., Daily selection candidate only after obtaining the National Pokédex.

Shining Pearl
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh — Daily changing Pokémon

Walking22-2610%

Area-selection chance:1/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., Daily selection candidate only after obtaining the National Pokédex.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
5%
Shining Pearl
5%
Brilliant Diamond
50%
Shining Pearl
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartAbsorb

Grass2010025
5Stun Spore

Grass-7530
8Leech Seed

Grass-9010
12Mega Drain

Grass4010015
15Headbutt

Normal7010015
19Poison Powder

Poison-7535
22Worry Seed

Grass-10010
26Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
29Growth

Normal--20
33Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
36Seed Bomb

Grass8010015
40Spore

Grass-10015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Charm

Fairy-10020
Fake Tears

Dark-10020
Helping Hand

Normal--20
Seed Bomb

Grass8010015
Worry Seed

Grass-10010

Ability options available to this Pokémon in this game.

Effect Spore

Ability Slot 1

Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.

Poison Heal

Ability Slot 2

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Quick Feet(Hidden Ability)

Increases Speed to 1.5× with a major status ailment.

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