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Rotom Mow

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Rotom Mow in Pokémon Brilliant Diamond & Shining Pearl

#479 in the Brilliant Diamond and Shining Pearl Pokédex • Plasma Pokémon

Rotom Mow in the National Pokédex

Pokédex entries

Brilliant Diamond

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Shining Pearl

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Pokémon details

Types

ElectricGrass

Category

Plasma Pokémon

Abilities

Height

0.3 m (1'00")

Weight

0.3 kg (0.7 lbs)

National Pokédex

#0479

Pokédex

#479

Rotom Mow in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

65

121

251

Defense

107

197

344

Sp. Atk

105

193

339

Sp. Def

107

197

344

Speed

86

159

298

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rotom Mow, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA, 1 Spe
Catch rate
45
Base Exp.
182

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
Rotom

Rotom

#479

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartAstonish

Ghost3010015
5Thunder Shock

Electric4010030
10Confuse Ray

Ghost-10010
15Charge

Electric--20
20Electro Ball

Electric-10010
25Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
30Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
35Hex

Ghost6510010
40Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
45Trick

Psychic-10010
50Discharge

Electric8010015
55Uproar

Normal9010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Leaf Storm

Change Rotom’s appliance form; this replaces its previous appliance move.

Grass130905

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Evades Ground moves.

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