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Z-A / Pokédex

Rotom Mow

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Mow Rotom

Hyperspace #22 in the Pokémon Legends: Z-A Pokédex

Mow Rotom in the National Pokédex
Mow Rotom render

Normal

Shiny Mow Rotom render

Shiny

This Rotom has possessed a lawn mower that uses a special motor. As it mows down grass, it scatters the clippings everywhere.

Details

Types

ElectricGrass

Category

-

Height

0.3 m (1'00")

Weight

0.3 kg (0.7 lbs)

National Pokédex

#0479

Pokédex

Hyperspace #22

Mow Rotom in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

65

121

251

Defense

107

197

344

Sp. Atk

105

193

339

Sp. Def

107

197

344

Speed

86

159

298

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #22
EV yield
1 SpA, 1 Spe
Catch rate
45
Base Exp.
182
Gender
Genderless
Evolution requirements shown in a compact table or chain view.
Rotom

Rotom

Hyperspace #22

No evolutions

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Level: Start

Normal—15sLevel 10 or Seed of Mastery
Leaf Storm

The user attacks by whipping up a storm of sharp leaves around targets. The recoil will lower the user's Sp. Atk stat for a while.

Level: Start

Grass13010sLevel 10 or Seed of Mastery
Thunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Level: Start

Electric406sLevel 10 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: 8

Ghost—6sLevel 11 or Seed of Mastery
Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Level: 12

Electric—10sLevel 15 or Seed of Mastery
Parabolic Charge

The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt.

Level: 15

Electric659sLevel 18 or Seed of Mastery
Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Level: 17

Dark—12sLevel 20 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Level: 20

Electric—10sLevel 23 or Seed of Mastery
Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Level: 23

Psychic656sLevel 26 or Seed of Mastery
Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Level: 25

Electric—10sLevel 28 or Seed of Mastery
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Level: 30

Ghost808sLevel 33 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 34

Dark—12sLevel 37 or Seed of Mastery
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Level: 40

Normal—10sLevel 43 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 44

Psychic—12sLevel 47 or Seed of Mastery
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Level: 50

Electric808sLevel 53 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM130

Electric506sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

TM039

Electric808sLevel 53 or Seed of Mastery
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sLevel 10 or Seed of Mastery
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

TM127

Psychic1007sNot established
Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

TM101

Electric557sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 47 or Seed of Mastery
Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

TM126

Steel958sNot established
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

TM119

Ghost606sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sLevel 33 or Seed of Mastery
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sLevel 43 or Seed of Mastery
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 37 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sLevel 23 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM066

Electric7012sNot established
Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

TM057

Fire—10sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

2 acquisition contexts · showing 2

Location and methodCapture levelHyperspace battle levelConditions

Electric-type Hyperspace Wild Zones

5★ Electric-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
54–56194–196

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

5★ Electric-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
63–65200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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