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Rampardos

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Rampardos in Pokémon Brilliant Diamond & Shining Pearl

#37 in the Brilliant Diamond and Shining Pearl Pokédex • Head Butt Pokémon

Rampardos in the National Pokédex

Pokédex entries

Brilliant Diamond

Its powerful head butt has enough power to shatter even the most durable things upon impact.

Shining Pearl

Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey.

Pokémon details

Type

Rock

Category

Head Butt Pokémon

Height

1.6 m (5'03")

Weight

102.5 kg (226 lbs)

National Pokédex

#0409

Pokédex

#37

Rampardos in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

97

304

398

Attack

165

301

471

Defense

60

112

240

Sp. Atk

65

121

251

Sp. Def

50

94

218

Speed

58

108

236

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rampardos, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #37
EV yield
2 Atk
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cranidos

Cranidos

#36

Level 30

Rampardos

Rampardos

#37

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Endeavor

Normal-1005
StartHeadbutt

Normal7010015
StartLeer

Normal-10030
StartFocus Energy

Normal--30
StartEndeavor

Normal-1005
6Focus Energy

Normal--30
10Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
15Take Down

Normal908520
19Scary Face

Normal-10010
24Assurance

Dark6010010
28Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
36Ancient Power

Rock601005
43Zen Headbutt

Psychic809015
51Screech

Normal-8540
58Head Smash

Rock150805

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Crunch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark8010015
Crunch

Learn before evolving, then retain the move.

Dark8010015
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Hammer Arm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1009010
Hammer Arm

Learn before evolving, then retain the move.

Fighting1009010
Iron Head

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel8010015
Iron Head

Learn before evolving, then retain the move.

Steel8010015
Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal807520
Slam

Learn before evolving, then retain the move.

Normal807520
Stomp

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal6510020
Stomp

Learn before evolving, then retain the move.

Normal6510020
Thrash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010010
Thrash

Learn before evolving, then retain the move.

Normal12010010
Whirlwind

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Whirlwind

Learn before evolving, then retain the move.

Normal--20

Ability options available to this Pokémon in this game.

Mold Breaker

Ability Slot 1

Bypasses targets' abilities if they could hinder or prevent a move.

Sheer Force(Hidden Ability)

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

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