BD/SP / Pokédex

Linoone

Back to Pokédex

Linoone in Pokémon Brilliant Diamond & Shining Pearl

#264 in the Brilliant Diamond and Shining Pearl Pokédex • Rushing Pokémon

Linoone in the National Pokédex

Pokédex entries

Brilliant Diamond

It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.

Shining Pearl

It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.

Pokémon details

Type

Normal

Category

Rushing Pokémon

Height

0.5 m (1'08")

Weight

32.5 kg (71.7 lbs)

National Pokédex

#0264

Pokédex

#264

Linoone in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

78

266

360

Attack

70

130

262

Defense

61

114

243

Sp. Atk

50

94

218

Sp. Def

61

114

243

Speed

100

184

328

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Linoone, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Linoone doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
90
Base Exp.
147

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Zigzagoon

Zigzagoon

#263

Level 20

Linoone

Linoone

#264

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Slash

Normal7010020
StartSand Attack

Ground-10015
StartTackle

Normal4010035
StartTail Whip

Normal-10030
StartPin Missile

Bug259520
StartGrowl

Normal-10040
StartSlash

Normal7010020
StartSwitcheroo

Dark-10010
StartBaby-Doll Eyes

Fairy-10030
9Covet

Normal6010025
12Headbutt

Normal7010015
15Hone Claws

Dark--15
18Fury Swipes

Normal188015
23Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
28Take Down

Normal908520
33Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
38Flail

Normal-10015
43Belly Drum

Normal--10
48Double-Edge

Normal12010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Charm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10020
Charm

Learn before evolving, then retain the move.

Fairy-10020
Extreme Speed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal801005
Extreme Speed

Learn before evolving, then retain the move.

Normal801005
Helping Hand

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Helping Hand

Learn before evolving, then retain the move.

Normal--20
Mud-Slap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground2010010
Mud-Slap

Learn before evolving, then retain the move.

Ground2010010
Simple Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Simple Beam

Learn before evolving, then retain the move.

Normal-10015
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020
Trick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-10010
Trick

Learn before evolving, then retain the move.

Psychic-10010

Ability options available to this Pokémon in this game.

Pickup

Ability Slot 1

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Gluttony

Ability Slot 2

Makes eligible pinch Berries activate at half HP or less.

Quick Feet(Hidden Ability)

Increases Speed to 1.5× with a major status ailment.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase