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Jumpluff

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Jumpluff in Pokémon Brilliant Diamond & Shining Pearl

#189 in the Brilliant Diamond and Shining Pearl Pokédex • Cottonweed Pokémon

Jumpluff in the National Pokédex

Pokédex entries

Brilliant Diamond

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Shining Pearl

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Pokémon details

Types

GrassFlying

Category

Cottonweed Pokémon

Height

0.8 m (2'07")

Weight

3 kg (6.6 lbs)

National Pokédex

#0189

Pokédex

#189

Jumpluff in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

55

103

229

Defense

70

130

262

Sp. Atk

55

103

229

Sp. Def

95

175

317

Speed

110

202

350

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Jumpluff, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Spe
Catch rate
45
Base Exp.
230

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hoppip

Hoppip

#187

Level 18

Skiploom

Skiploom

#188

Skiploom

Skiploom

#188

Level 27

Jumpluff

Jumpluff

#189

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

Normal-10030
StartAbsorb

Grass2010025
StartSplash

Normal--40
StartSynthesis

Grass--5
4Synthesis

Grass--5
6Tail Whip

Normal-10030
8Tackle

Normal4010035
10Fairy Wind

Fairy4010030
12Poison Powder

Poison-7535
14Stun Spore

Grass-7530
16Sleep Powder

Grass-7515
20Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
24Leech Seed

Grass-9010
29Mega Drain

Grass4010015
34Acrobatics

Flying5510015
39Rage Powder

Bug--20
44Cotton Spore

Grass-10040
49U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
54Worry Seed

Grass-10010
59Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
64Bounce

Flying85855
69Memento

Dark-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Amnesia

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Amnesia

Learn before evolving, then retain the move.

Psychic--20
Aromatherapy

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--5
Aromatherapy

Learn before evolving, then retain the move.

Grass--5
Confusion

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic5010025
Confusion

Learn before evolving, then retain the move.

Psychic5010025
Cotton Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Cotton Guard

Learn before evolving, then retain the move.

Grass--10
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Encore

The user compels the target to keep using the move it encored for three turns.

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Encore

The user compels the target to keep using the move it encored for three turns.

Learn before evolving, then retain the move.

Normal-1005
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Helping Hand

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Helping Hand

Learn before evolving, then retain the move.

Normal--20
Seed Bomb

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass8010015
Seed Bomb

Learn before evolving, then retain the move.

Grass8010015
Strength Sap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-10010
Strength Sap

Learn before evolving, then retain the move.

Grass-10010

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Doubles Speed during strong sunlight.

Leaf Guard

Ability Slot 2

Protects against major status ailments during strong sunlight.

Infiltrator(Hidden Ability)

Bypasses opposing screens, Safeguard, Mist and Substitute.

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