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BD/SP / Pokédex

Cherrim Sunshine

Back to Pokédex

Cherrim Sunshine

#59 in the Brilliant Diamond and Shining Pearl Pokédex • Blossom Pokémon

Cherrim Sunshine in the National Pokédex
Cherrim Sunshine sprite

Normal

BDSP menu reference image

Pokédex entries

Brilliant Diamond

It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.

Shining Pearl

It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.

Details

Type

Grass

Category

Blossom Pokémon

Abilities

Height

0.5 m (1'08")

Weight

9.3 kg (20.5 lbs)

National Pokédex

#0421

Pokédex

#59

Cherrim Sunshine in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

60

112

240

Defense

70

130

262

Sp. Atk

87

161

300

Sp. Def

78

144

280

Speed

85

157

295

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cherrim Sunshine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #59
EV yield
2 SpA
Catch rate
75
Base Exp.
158
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
Temporary form does not hatch from Eggs
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cherubi

Cherubi

#58

Evolution

Cherrim

Cherrim

#59

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
StartTackle

Normal4010035
StartGrowth

Normal--20
StartMorning Sun

Normal--5
StartSunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
StartFlower Shield

Fairy--10
StartLeafage

Grass4010040
15Helping Hand

Normal--20
20Magical Leaf

Grass60-20
28Leech Seed

Grass-9010
34Take Down

Normal908520
41Petal Blizzard

Grass9010015
48Worry Seed

Grass-10010
55Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
62Petal Dance

Grass12010010
Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Aromatherapy

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--5
Defense Curl

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Heal Pulse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Healing Wish

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Nature Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Razor Leaf

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass559525
Rollout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock309020
Seed Bomb

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass8010015
Sweet Scent

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Weather Ball

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010010
Ability options available to this Pokémon in this game.

Flower Gift

Ability Slot 1

In sunlight, boosts Cherrim and its allies’ Attack and Special Defense by 50%.

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