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Ampharos

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Ampharos in Pokémon Brilliant Diamond & Shining Pearl

#181 in the Brilliant Diamond and Shining Pearl Pokédex • Light Pokémon

Ampharos in the National Pokédex

Pokédex entries

Brilliant Diamond

The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.

Shining Pearl

The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.

Pokémon details

Type

Electric

Category

Light Pokémon

Height

1.4 m (4'07")

Weight

61.5 kg (135.6 lbs)

National Pokédex

#0181

Pokédex

#181

Ampharos in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

75

139

273

Defense

85

157

295

Sp. Atk

115

211

361

Sp. Def

90

166

306

Speed

55

103

229

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ampharos, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
45
Base Exp.
255

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mareep

Mareep

#179

Level 15

Flaaffy

Flaaffy

#180

Flaaffy

Flaaffy

#180

Level 30

Ampharos

Ampharos

#181

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Thunder Punch

Electric7510015
StartFire Punch

Fire7510015
StartThunder Punch

Electric7510015
StartTackle

Normal4010035
StartGrowl

Normal-10040
StartThunder Shock

Electric4010030
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
StartZap Cannon

Electric120505
StartDragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
StartMagnetic Flux

Electric--20
4Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
8Thunder Shock

Electric4010030
11Cotton Spore

Grass-10040
16Charge

Electric--20
20Take Down

Normal908520
25Electro Ball

Electric-10010
29Confuse Ray

Ghost-10010
35Power Gem

Rock8010020
40Discharge

Electric8010015
46Cotton Guard

Grass--10
51Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
57Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
62Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
65Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
After You

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--15
After You

Learn before evolving, then retain the move.

Normal--15
Agility

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--30
Agility

Learn before evolving, then retain the move.

Psychic--30
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Eerie Impulse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric-10015
Eerie Impulse

Learn before evolving, then retain the move.

Electric-10015
Electric Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric--10
Electric Terrain

Learn before evolving, then retain the move.

Electric--10
Flatter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10015
Flatter

Learn before evolving, then retain the move.

Dark-10015
Sand Attack

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground-10015
Sand Attack

Learn before evolving, then retain the move.

Ground-10015
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Has a 30% chance of paralyzing attacking Pokémon on contact.

Plus(Hidden Ability)

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

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