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Z-A / Pokédex

Ampharos

Back to Pokédex

Ampharos

Lumiose City #26 in the Pokémon Legends: Z-A Pokédex

Ampharos in the National Pokédex

The tail’s tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

Details

Type

Electric

Category

-

Height

1.4 m (4'07")

Weight

61.5 kg (135.6 lbs)

National Pokédex

#0181

Pokédex

Lumiose City #26

Ampharos in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

75

139

273

Defense

85

157

295

Sp. Atk

115

211

361

Sp. Def

90

166

306

Speed

55

103

229

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #26
EV yield
3 SpA
Catch rate
45
Base Exp.
255
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mareep

Mareep

Lumiose City #24

Reach level 15 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Flaaffy

Flaaffy

Lumiose City #25

Flaaffy

Flaaffy

Lumiose City #25

Reach level 30 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Ampharos

Ampharos

Lumiose City #26

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Level: Evo.

Electric—10sLevel 10 or Seed of Mastery
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Level: Evo.

Electric757sLevel 33 or Seed of Mastery
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Thunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Level: 4

Electric406sLevel 7 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Level: 8

Electric—10sLevel 11 or Seed of Mastery
Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Level: 15

Electric—10sLevel 18 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: 17

Ghost—6sLevel 20 or Seed of Mastery
Cotton Guard

The user boosts its Defense stat for a long while by wrapping its body in soft cotton.

Level: 28

Grass—10sLevel 31 or Seed of Mastery
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Level: 32

Rock808sLevel 35 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Level: 36

Electric908sLevel 39 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 40

Psychic—12sLevel 43 or Seed of Mastery
Breaking Swipe

The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time.

Level: 42

Dragon609sLevel 45 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Level: 45

Electric11010sLevel 48 or Seed of Mastery
Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail.

Level: 50

Electric12015sLevel 53 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM130

Electric506sNot established
Comet Punch

The user attacks with a flurry of five punches, one after the other.

TM108

Normal306sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

TM039

Electric808sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

TM075

Dragon858sNot established
Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

TM135

Dragon456sNot established
Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

TM101

Electric557sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 43 or Seed of Mastery
Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

TM156

Rock12012sNot established
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sNot established
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM019

Rock808sLevel 35 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sLevel 48 or Seed of Mastery
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sLevel 33 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sLevel 11 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sLevel 39 or Seed of Mastery
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM066

Electric7012sNot established
Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

TM086

Electric908sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

11 acquisition contexts · showing 11

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 16

Wild spawn

Base gameAlpha
52–53—

Various spawn points in Wild Zone 16; availability can vary by time and weather. Unlock: reach Rank C. Fixed Alpha spawn.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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