Flaaffy
Lumiose City #25 in the Pokémon Legends: Z-A Pokédex
Flaaffy in the National PokédexIf its coat becomes fully charged with electricity, its tail lights up. Flaaffy can fire wool that zaps on impact.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Flaaffy in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
55
103
229
Defense
55
103
229
Sp. Atk
80
148
284
Sp. Def
60
112
240
Speed
45
85
207
Total
365
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #25 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 120 |
| Base Exp. | 128 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mareep Lumiose City #24 | Reach level 15 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Flaaffy Lumiose City #25 |
![]() Flaaffy Lumiose City #25 | Reach level 30 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Ampharos Lumiose City #26 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Growl The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. | Level: Start | Normal | ![]() | — | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Thunder Shock The user attacks with a jolt of electricity. This may also leave targets paralyzed. | Level: 4 | Electric | ![]() | 40 | 6s | Level 7 or Seed of Mastery |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Level: 8 | Electric | ![]() | — | 10s | Level 11 or Seed of Mastery |
| Charge The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. | Level: 15 | Electric | ![]() | — | 10s | Level 18 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: 17 | Ghost | ![]() | — | 6s | Level 20 or Seed of Mastery |
| Cotton Guard The user boosts its Defense stat for a long while by wrapping its body in soft cotton. | Level: 28 | Grass | ![]() | — | 10s | Level 31 or Seed of Mastery |
| Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Level: 32 | Rock | ![]() | 80 | 8s | Level 35 or Seed of Mastery |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Level: 36 | Electric | ![]() | 90 | 8s | Level 39 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Level: 40 | Psychic | ![]() | — | 12s | Level 43 or Seed of Mastery |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | Level: 45 | Electric | ![]() | 110 | 10s | Level 48 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic | ![]() | — | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric | ![]() | 50 | 6s | Not established |
| Dazzling Gleam The user attacks with a powerful flash of light. | TM092 | Fairy | ![]() | 80 | 8s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | TM039 | Electric | ![]() | 80 | 8s | Not established |
| Electroweb The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. | TM101 | Electric | ![]() | 55 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic | ![]() | — | 12s | Level 43 or Seed of Mastery |
| Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | TM019 | Rock | ![]() | 80 | 8s | Level 35 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic | ![]() | — | 12s | Not established |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal | ![]() | — | 6s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Level 48 or Seed of Mastery |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Level 11 or Seed of Mastery |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Level 39 or Seed of Mastery |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass | ![]() | 40 | 6s | Not established |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM066 | Electric | ![]() | 70 | 12s | Not established |
| Wild Charge The user attacks by charging forward while cloaked in electricity. The user will also take some damage. | TM086 | Electric | ![]() | 90 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
22 acquisition contexts · showing 22
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 16 Wild spawn Base game | 40–41 | — | Various spawn points in Wild Zone 16; availability can vary by time and weather. Unlock: reach Rank C. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 16 Wild spawn Base gameAlpha | 50–51 | — | Various spawn points in Wild Zone 16; availability can vary by time and weather. Unlock: reach Rank C. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 6 Wild spawn Base game | 19–20 | — | Various spawn points in Wild Zone 6; availability can vary by time and weather. Unlock: Main Mission 5. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 6 Wild spawn Base gameAlpha | 31–32 | — | Various spawn points in Wild Zone 6; availability can vary by time and weather. Unlock: Main Mission 5. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |




















