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Shinx

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Shinx in Pokémon Black & White

#403 in the National Pokédex • Flash Pokémon

Shinx in the National Pokédex
Shinx sprite

Normal

Shiny Shinx sprite

Shiny

Pokédex entries

Pokémon Black

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Pokémon White

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Pokémon details

Type

Electric

Category

Flash Pokémon

Height

0.5 m (1'08")

Weight

9.5 kg (20.9 lbs)

National Pokédex

#0403

Shinx in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

65

121

251

Defense

34

65

183

Sp. Atk

40

76

196

Sp. Def

34

65

183

Speed

45

85

207

Total

263

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shinx, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
235
Base Exp.
53

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shinx

Shinx

#403

Level 15

Luxio

Luxio

#404

Luxio

Luxio

#404

Level 30

Luxray

Luxray

#405

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Guts ability

White
LocationMethodLevelChanceConditions

White Forest

Walking in tall grass or a cave5-

Requires the corresponding resident and available grass or water in White Forest; the population changes through Entralink

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Guts ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
5Leer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
9Charge

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

Electric--20
13Spark

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Electric6510020
17Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
21Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
25Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
29Thunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515
33Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
37Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
41Discharge

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

Electric8010015
45Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
Fire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515
Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20
Howl

The user howls loudly to raise its spirit, boosting its Attack stat.

Normal--40
Ice Fang

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Ice659515
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
Thunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

PokéTransfer from Generation IV

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Historical Dream World: Pleasant Forest

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

PokéTransfer from Generation IV

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Rivalry

Ability Slot 1

Deals more damage to a Pokémon of same gender.

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Intimidate

Ability Slot 2

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Guts(Hidden Ability)

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

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