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PLA / Pokédex

Shinx

Back to Pokédex

Shinx

#15 in the Hisui Pokédex • Flash Pokémon

Shinx in the National Pokédex
Shinx sprite

Normal

Shiny Shinx sprite

Shiny

Pokédex entries

Legends: Arceus

Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon.

Details

Type

Electric

Category

Flash Pokémon

Height

0.5 m (1'08")

Weight

9.5 kg (20.9 lbs)

National Pokédex

#0403

Pokédex

#15

Shinx in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

45

Attack

65

Defense

34

Sp. Atk

40

Sp. Def

34

Speed

45

Total

263

Damage multipliers Shinx takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #15
Effort Levels
0–10 in each stat
Catch rate
225
Base Exp.
53
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shinx

Shinx

#15

Reach level 15 or higher. Choose Evolve from the party menu when eligible.

Luxio

Luxio

#16

Luxio

Luxio

#16

Reach level 30 or higher. Choose Evolve from the party menu when eligible.

Luxray

Luxray

#17

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon11–14

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon26–29

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon2–4

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon17–19

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Mass outbreak12–14

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Mass outbreak27–29

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak12–14

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak27–29

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Deertrack Heights

Wild Pokémon9–12

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon9–12

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deertrack Heights

Wild Pokémon24–27

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon3–6

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Floaro Gardens

Wild Pokémon18–21

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon11–14

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon26–29

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sonorous Path

Wild Pokémon11–14

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sonorous Path

Wild Pokémon26–29

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sonorous Path

Mass outbreak12–14

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sonorous Path

Mass outbreak27–29

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartQuick Attack

The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.

Normal4010020

Level 9 or Seed of Mastery

5Thunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010025

Level 14 or Seed of Mastery

9Bite

The user bites the target with viciously sharp fangs to inflict damage.

Dark6010020

Level 18 or Seed of Mastery

15Thunder Fang

The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.

Electric659515

Level 25 or Seed of Mastery

21Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020

Level 31 or Seed of Mastery

29Crunch

The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.

Dark8010010

Level 40 or Seed of Mastery

37Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.

Electric8510010

Level 48 or Seed of Mastery

47Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric100755

Level 59 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.

Fairy-10020

Seed of Mastery

Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Fire Fang

The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.

Fire659515

Seed of Mastery

Ice Fang

The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.

Ice659515

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.

Fairy859010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Snarl

The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats.

Dark6010015

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Thunder Fang

The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.

Electric659515

Level 25 or Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Seed of Mastery

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.

Electric8510010

Level 48 or Seed of Mastery

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