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Anorith

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Anorith in Pokémon Black & White

#347 in the National Pokédex • Old Shrimp Pokémon

Anorith in the National Pokédex
Anorith sprite

Normal

Shiny Anorith sprite

Shiny

Pokédex entries

Pokémon Black

A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

Pokémon White

A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

Pokémon details

Types

RockBug

Category

Old Shrimp Pokémon

Height

0.7 m (2'04")

Weight

12.5 kg (27.6 lbs)

National Pokédex

#0347

Anorith in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

95

175

317

Defense

50

94

218

Sp. Atk

40

76

196

Sp. Def

50

94

218

Speed

75

139

273

Total

355

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Anorith, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
45
Base Exp.
71

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Anorith

Anorith

#347

Level 40

Armaldo

Armaldo

#348

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Nacrene City

Nacrene City (Museum)

Receive as a gift25-

Revive Claw Fossil at the Nacrene Museum; the fossil is consumed

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Swift Swim ability; required 7,500 Dream Points after area access

White
LocationMethodLevelChanceConditions

Nacrene City

Nacrene City (Museum)

Receive as a gift25-

Revive Claw Fossil at the Nacrene Museum; the fossil is consumed

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Swift Swim ability; required 7,500 Dream Points after area access

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
7Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
13Water Gun

The target is blasted with a forceful shot of water.

Water4010025
19Metal Claw

The target is raked with steel claws. It may also raise the user’s Attack stat.

Steel509535
25Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
31Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
37Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520
43Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
49Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

Rock259010
55Crush Claw

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

Normal759510
61X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Cross Poison

A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.

Poison7010020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Trade from Black 2 or White 2

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Historical Dream World: Sparkling Sea

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

PokéTransfer from Generation IV

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Battle Armor

Ability Slot 1

The Pokémon is protected against critical hits.

Protects against critical hits.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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