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B2/W2 / Pokédex

Dialga

Dialga

#483 in the Black 2 and White 2 Pokédex • Temporal Pokémon

Dialga

#483 in the Black 2 and White 2 Pokédex • Temporal Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

120

220

372

Defense

120

220

372

Sp. Atk

150

274

438

Sp. Def

100

184

328

Speed

90

166

306

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Azelf

Palkia

Dialga normal sprite

Normal

Shiny Dialga sprite

Shiny

Dialga

Temporal Pokémon

#483
SteelDragon

Height

5.4 m (17'09")

Weight

683 kg (1,505.8 lbs)

Abilities

PressureTelepathy(Hidden Ability)

It's Super Effective

Damage multipliers Dialga takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Ground

Resists

Poison

Grass

0.25×

Normal

0.5×

Water

0.5×

Electric

0.5×

Flying

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Ghost

0.5×

Dark

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
3
Base Exp.
306

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

A legendary Pokémon of Sinnoh. It is said that time flows when Dialga’s heart beats.

Pokémon White 2 box art

Pokémon White 2

A legendary Pokémon of Sinnoh. It is said that time flows when Dialga’s heart beats.

Evolution

Evolution requirements shown in a compact table or chain view.
Dialga

Dialga

#483

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

StartDragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

6Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

10Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

15SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

19Power GemRockSpecial7010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

24Metal BurstSteelPhysical-10010

The user retaliates with much greater power against the target that last inflicted damage on it.

28Dragon ClawDragonPhysical8010015

The user slashes the target with huge, sharp claws.

33Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

37Aura SphereFightingSpecial90-20

The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.

42Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

46Roar of TimeDragonSpecial150905

The user blasts the target with power that distorts even time. The user must rest on the next turn.

50Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM02Dragon ClawDragonPhysical8010015

The user slashes the target with huge, sharp claws.

TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM82Dragon TailDragonPhysical609010

The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial140905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

#482

Azelf

#484

Palkia

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