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B2/W2 / Pokédex

Bisharp

Bisharp

#224 in the Black 2 and White 2 Pokédex • Sword Blade Pokémon

Bisharp

#224 in the Black 2 and White 2 Pokédex • Sword Blade Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

125

229

383

Defense

100

184

328

Sp. Atk

60

112

240

Sp. Def

70

130

262

Speed

70

130

262

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Pawniard

Bouffalant

Bisharp normal sprite

Normal

Shiny Bisharp sprite

Shiny

Bisharp

Sword Blade Pokémon

#224
DarkSteel

Height

1.6 m (5'03")

Weight

70 kg (154.3 lbs)

Abilities

DefiantInner FocusPressure(Hidden Ability)

It's Super Effective

Damage multipliers Bisharp takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Fire

Ground

Resists

Poison

Psychic

Ghost

0.25×

Dark

0.25×

Normal

0.5×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #224
EV yield
2 Atk
Catch rate
45
Base Exp.
172

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.

Pokémon White 2 box art

Pokémon White 2

This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pawniard

Pawniard

#223

Level 52

Bisharp

Bisharp

#224

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartFury CutterBugPhysical209520

The target is slashed with scythes or claws. Its power increases if it hits in succession.

StartTormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

StartMetal BurstSteelPhysical-10010

The user retaliates with much greater power against the target that last inflicted damage on it.

6LeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

9Fury CutterBugPhysical209520

The target is slashed with scythes or claws. Its power increases if it hits in succession.

14TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

17Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

22Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

25Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

30SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

33AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

38Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.

41EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

49Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

57Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

63Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

71GuillotineNormalPhysical-305

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dual ChopDragonPhysical409015

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Traits

Ability options available to this Pokémon in this game.

Defiant

Ability Slot 1

When its stats are lowered its Attack increases.

Raises Attack two stages upon having any stat lowered.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Pressure(Hidden Ability)

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

#223

Pawniard

#269

Bouffalant

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