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Sliggoo

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Sliggoo in Pokémon Ultra Sun & Ultra Moon

#218 in the Ultra Sun & Ultra Moon Pokédex • Soft Tissue Pokémon

Sliggoo in the National Pokédex
Sliggoo sprite

Normal

Shiny Sliggoo sprite

Shiny

Pokédex entries

Ultra Sun

It crawls along sluggishly. The swirly protrusion on its back is filled with its brain and other organs.

Ultra Moon

Its entire body is covered with gooey mucus that can dissolve anything. Be sure to put gloves on if you’re going to touch it.

Pokémon details

Type

Dragon

Category

Soft Tissue Pokémon

Height

0.8 m (2'07")

Weight

17.5 kg (38.6 lbs)

National Pokédex

#0705

Pokédex

#218

Sliggoo in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

75

139

273

Defense

53

99

225

Sp. Atk

83

153

291

Sp. Def

113

207

357

Speed

60

112

240

Total

452

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sliggoo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #218Akala #119Ula'ula #82Poni #80
EV yield
2 SpD
Catch rate
45
Base Exp.
158

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goomy

Goomy

#217

Level 40

Sliggoo

Sliggoo

#218

Sliggoo

Sliggoo

#218

Level up at level 50 or higher during overworld rain or fog; battle-only rain does not qualify.

Goodra

Goodra

#219

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Exeggutor Island

SOS ally encounter42-45-

Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Caller, location, time and weather can restrict SOS allies; no unconditional encounter percentage is promised., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Exeggutor Island

SOS ally encounter42-45-

Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Caller, location, time and weather can restrict SOS allies; no unconditional encounter percentage is promised., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartBubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030
5Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
9Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
13Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
18Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
25Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
28Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
32Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
38Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
47Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20

Goomy — breeding; retain through evolution

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Goomy — breeding; retain through evolution

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Goomy — breeding; retain through evolution

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Goomy — breeding; retain through evolution

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Goomy — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Sap Sipper

Ability Slot 1

Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.

Absorbs Grass-type moves, raising Attack one stage.

Hydration

Ability Slot 2

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Gooey(Hidden Ability)

Contact with the Pokémon lowers the attacker’s Speed stat.

Lowers attacking Pokémon's Speed by one stage on contact.

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