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Fomantis

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Fomantis in Pokémon Ultra Sun & Ultra Moon

#176 in the Ultra Sun & Ultra Moon Pokédex • Sickle Grass Pokémon

Fomantis in the National Pokédex

Pokédex entries

Ultra Sun

When the sun rises, Fomantis spreads its four leaves and bathes in the sunlight. The tip of its head has a pleasant aroma.

Ultra Moon

It loves the sunshine. When it basks in the sunlight regularly, it grows up with vivid coloration.

Pokémon details

Type

Grass

Category

Sickle Grass Pokémon

Height

0.3 m (1'00")

Weight

1.5 kg (3.3 lbs)

National Pokédex

#0753

Pokédex

#176

Fomantis in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

55

103

229

Defense

35

67

185

Sp. Atk

50

94

218

Sp. Def

35

67

185

Speed

35

67

185

Total

250

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Fomantis, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #176Akala #77
EV yield
1 Atk
Catch rate
190
Base Exp.
50

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Fomantis

Fomantis

#176

Level 34, day

Lurantis

Lurantis

#177

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave19-2220%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave19-2220%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave19-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave19-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave19-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave19-2220%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 5

Walking in tall grass or a cave18-21-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Route 5

Walking in tall grass or a cave13-16-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Lush Jungle

Lush Jungle — South

SOS ally encounter19-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter19-22-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 5

SOS ally encounter18-21-

SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter19-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter19-22-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter19-22-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter19-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 5

SOS ally encounter13-16-

SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Route 5

Walking in tall grass or a cave13-16-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave19-2220%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave19-2220%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave19-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave19-2220%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave19-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave19-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 5

Walking in tall grass or a cave18-21-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Lush Jungle

Lush Jungle — North

SOS ally encounter19-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 5

SOS ally encounter18-21-

SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter19-22-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter19-22-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter19-22-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 5

SOS ally encounter13-16-

SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter19-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter19-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fomantis; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartFury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520
5Leafage

The user attacks by pelting the target with leaves.

Grass4010040
10Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525
14Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
19Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
23Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Grass9010015
28Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
32Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
37Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
41Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
46Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010

Ability options available to this Pokémon in this game.

Leaf Guard

Ability Slot 1

Prevents status conditions in harsh sunlight.

Protects against major status ailments during strong sunlight.

Contrary(Hidden Ability)

Makes stat changes have an opposite effect.

Inverts stat changes.

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