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Combee

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Combee in Pokémon Sword & Shield

Galar Pokédex #116 • Tiny Bee Pokémon

Combee in the National Pokédex
Combee sprite

Normal

Shiny Combee sprite

Shiny

Pokédex entries

Sword

The members of the trio spend all their time together. Each one has a slightly different taste in nectar.

Shield

It ceaselessly gathers nectar from sunrise to sundown, all for the sake of Vespiquen and the swarm.

Pokémon details

Types

BugFlying

Category

Tiny Bee Pokémon

Height

0.3 m (1'00")

Weight

5.5 kg (12.1 lbs)

National Pokédex

#0415

Pokédex

Galar #116

Combee in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

30

58

174

Defense

42

80

201

Sp. Atk

30

58

174

Sp. Def

42

80

201

Speed

70

130

262

Total

244

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Combee, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #116Isle of Armor #203
EV yield
1 Spe
Catch rate
120
Base Exp.
49

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Combee

Combee

Galar #116

Level 21, female

Vespiquen

Vespiquen

Galar #117

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Rolling Fields

Main Area

Overworld7-1060%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Area 2

Overworld7-1025%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Area 2

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Honeycalm Island

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

Special Overworld Encounters40-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

Special Overworld Encounters40-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

Special Overworld Encounters40-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Max Raid Battles — pool 143 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 143, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 143 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 143, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 143 (common beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 143, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 144 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 144, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 144 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 144, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 5 (common beam)

Max Raid Battle15-2035%

Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 5 (common beam)

Max Raid Battle15-2035%

Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Rolling Fields

Main Area

Overworld7-1060%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Area 2

Overworld7-1025%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Area 2

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Honeycalm Island

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

Special Overworld Encounters40-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

Special Overworld Encounters40-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

Special Overworld Encounters40-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

Overworld40-4582%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

Overworld6082%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Max Raid Battles — pool 143 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 143, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 143 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 143, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 143 (common beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 143, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 144 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 144, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Island

Max Raid Battles — pool 144 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 144, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 5 (common beam)

Max Raid Battle15-2035%

Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 5 (common beam)

Max Raid Battle15-2035%

Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartGust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
StartSweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
StartBug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
StartStruggle Bug

While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.

Bug5010020

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TR61Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010

Moves this Pokémon can learn from move tutors in this game.
Class
Dual Wingbeat

The user slams the target with its wings. The target is hit twice in a row.

Flying409010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Air Cutter

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying609525
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-1005
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
String Shot

Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug-9540
Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal60-20
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying--15

Ability options available to this Pokémon in this game.

Honey Gather

Ability Slot 1

The Pokémon may gather Honey after a battle.

The Pokémon may pick up Honey after battle.

Hustle(Hidden Ability)

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

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