Amoonguss
Isle of Armor Pokédex #78 • Mushroom Pokémon
Pokédex entries
Sword
This Pokémon puffs poisonous spores at its foes. If the spores aren’t washed off quickly, they’ll grow into mushrooms wherever they land.
Shield
Amoonguss generally doesn’t move much. It tends to stand still near Poké Balls that have been dropped on the ground.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
114
338
432
Attack
85
157
295
Defense
70
130
262
Sp. Atk
85
157
295
Sp. Def
80
148
284
Speed
30
58
174
Total
464
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Isle of Armor #78 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 162 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Foongus Armor #77 | Level 39 | ![]() Amoonguss Armor #78 |
Encounters
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Fields of Honor Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Fields of Honor Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 111 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 111, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 154 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Held Items
Shield
Sword
Shield
SwordMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Start | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| 12 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 16 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 20 | Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. |
| 24 | Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| 28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 32 | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
| 36 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 42 | Rage Powder | ![]() | Status | - | - | 20 | The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
| 48 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| 54 | Spore | ![]() | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM21 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM31 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM74 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM77 | Hex | ![]() | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| TM88 | Grassy Terrain | ![]() | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR22 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TR77 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TR81 | Foul Play | ![]() | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. |
| TR96 | Pollen Puff | ![]() | Special | 90 | 100 | 15 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Confide Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Defense Curl Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| Defense Curl Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| Defense Curl Learn as Foongus, then retain through evolution. | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| Double Team Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Gastro Acid Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
| Nature Power Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Poison Powder Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| Poison Powder Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| Poison Powder Learn as Foongus, then retain through evolution. | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| Rollout Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Rollout Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Rollout Learn as Foongus, then retain through evolution. | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Swagger Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Worry Seed Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Worry Seed Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Worry Seed Learn as Foongus, then retain through evolution. | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Traits
Effect Spore
Ability Slot 1
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.
Regenerator(Hidden Ability)
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.












































Special
Status
Physical





