| Bounce |  | Physical | 85 | 85 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Bounce |  | Physical | 85 | 85 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Dig |  | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Entrainment |  | Status | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Fire Spin |  | Special | 35 | 85 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Heat Wave |  | Special | 95 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Heat Wave |  | Special | 95 | 90 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Helping Hand |  | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user assists an ally by boosting the power of that ally’s attack. |
| Helping Hand |  | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user assists an ally by boosting the power of that ally’s attack. |
| Iron Tail |  | Physical | 100 | 75 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail |  | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Retaliate |  | Physical | 70 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| Rock Smash |  | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Snatch |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snatch |  | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snore |  | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore |  | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Strength |  | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Yawn |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |