Gurdurr
#533 in the National Pokédex • Muscular Pokémon

Normal

Shiny
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
85
280
374
Attack
105
193
339
Defense
85
157
295
Sp. Atk
40
76
196
Sp. Def
50
94
218
Speed
40
76
196
Total
405
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 90 |
| Base Exp. | 142 |
Eggs
| Egg groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Timburr #532 | Level 25 | ![]() Gurdurr #533 |
![]() Gurdurr #533 | Trade | ![]() Conkeldurr #534 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 4 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 8 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 12 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| 16 | Rock Throw | ![]() | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. |
| 20 | Wake-Up Slap | ![]() | Physical | 70 | 100 | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| 24 | Chip Away | ![]() | Physical | 70 | 100 | 20 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
| 29 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| 33 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| 37 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| 41 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 45 | Hammer Arm | ![]() | Physical | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. |
| 49 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| 53 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| 57 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM59 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Comet Punch | ![]() | Physical | 18 | 85 | 15 | Timburr — breeding; retain through evolution | The target is hit with a flurry of punches that strike two to five times in a row. |
| Counter | ![]() | Physical | - | 100 | 20 | Timburr — breeding; retain through evolution | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Detect | ![]() | Status | - | - | 5 | Timburr — breeding; retain through evolution | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Timburr — breeding; retain through evolution | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Endure | ![]() | Status | - | - | 10 | Timburr — breeding; retain through evolution | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Force Palm | ![]() | Physical | 60 | 100 | 10 | Timburr — breeding; retain through evolution | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Foresight | ![]() | Status | - | - | 40 | Timburr — breeding; retain through evolution | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Mach Punch | ![]() | Physical | 40 | 100 | 30 | Timburr — breeding; retain through evolution | The user throws a punch at blinding speed. This move always goes first. |
| Reversal | ![]() | Physical | - | 100 | 15 | Timburr — breeding; retain through evolution | An all-out attack that becomes more powerful the less HP the user has. |
| Smelling Salts | ![]() | Physical | 70 | 100 | 10 | Timburr — breeding; retain through evolution | This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. |
| Wide Guard | ![]() | Status | - | - | 10 | Timburr — breeding; retain through evolution | The user and its allies are protected from wide-ranging attacks for one turn. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Block | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user blocks the target’s way with arms spread wide to prevent escape. |
| Block | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user blocks the target’s way with arms spread wide to prevent escape. |
| Comet Punch | ![]() | Physical | 18 | 85 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is hit with a flurry of punches that strike two to five times in a row. |
| Counter | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Detect | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Dig | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Force Palm | ![]() | Physical | 60 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Foresight | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Helping Hand | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user assists an ally by boosting the power of that ally’s attack. |
| Helping Hand | ![]() | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user assists an ally by boosting the power of that ally’s attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an icy fist. This may also leave the target frozen. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Mach Punch | ![]() | Physical | 40 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user throws a punch at blinding speed. This move always goes first. |
| Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| Retaliate | ![]() | Physical | 70 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| Reversal | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Smelling Salts | ![]() | Physical | 70 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Wide Guard | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user and its allies are protected from wide-ranging attacks for one turn. |
Traits
Guts
Ability Slot 1
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Increases Attack to 1.5× with a major status ailment.
Sheer Force
Ability Slot 2
Removes additional effects to increase the power of moves when attacking.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Iron Fist(Hidden Ability)
Powers up punching moves.
Strengthens punch-based moves to 1.2× their power.








































Physical
Status
Special






