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National Dex / Munna

Munna

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Munna

#0517 in the National Pokédex • Dream Eater Pokémon

Munna sprite

Normal

Shiny Munna sprite

Shiny

Pokémon HOME art

Details

Category

Dream Eater Pokémon

Height

0.6 m (2'00")

Weight

23.3 kg (51.4 lbs)

National Pokédex

#0517
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

76

262

356

Attack

25

49

163

Defense

45

85

207

Sp. Atk

67

125

256

Sp. Def

55

103

229

Speed

24

47

161

Total

292

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Munna, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Munna

Munna

#0517

Moon StoneUse Moon Stone
Musharna

Musharna

#0518

Games where Munna appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Legends: Z-A

2025

Sword & Shield

2019

Ultra Sun & Ultra Moon

2017

Sun & Moon

2016

Omega Ruby & Alpha Sapphire

2014

X & Y

2013

Black 2 & White 2

2012

Black & White

2010

Pick a game to see what Munna learns there.
Munna in Legends: Z-A

Moves Munna learns by leveling up in Legends: Z-A.
Class
StartHypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
8Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
12Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
16Moonlight

The user restores some HP by bathing in the soothing light of the moon.

Fairy---
21Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
24Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
28Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
32Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
36Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
40Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Fairy95--
48Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
Moves Munna can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM117Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

Bug60--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--

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