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B2/W2 / Pokédex

Munna

Munna

#86 in the Black 2 and White 2 Pokédex • Dream Eater Pokémon

Munna

#86 in the Black 2 and White 2 Pokédex • Dream Eater Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

76

262

356

Attack

25

49

163

Defense

45

85

207

Sp. Atk

67

125

256

Sp. Def

55

103

229

Speed

24

47

161

Total

292

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Simipour

Musharna

Munna normal sprite

Normal

Shiny Munna sprite

Shiny

Munna

Dream Eater Pokémon

#86
Psychic

Height

0.6 m (2'00")

Weight

23.3 kg (51.4 lbs)

Abilities

ForewarnSynchronizeTelepathy(Hidden Ability)

It's Super Effective

Damage multipliers Munna takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #86
EV yield
1 HP
Catch rate
190
Base Exp.
58

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
10 (2,560 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.

Pokémon White 2 box art

Pokémon White 2

This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Munna

Munna

#86

Moon StoneUse Moon Stone
Musharna

Musharna

#87

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass6510%

-

Dreamyard

Walking in dark grass6610%

-

Dreamyard

Walking in tall grass or a cave5710%

-

Dreamyard

Walking in tall grass or a cave5810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass6510%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass6610%

-

White 2
LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass6510%

-

Dreamyard

Walking in dark grass6610%

-

Dreamyard

Walking in tall grass or a cave5710%

-

Dreamyard

Walking in tall grass or a cave5810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass6510%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass6610%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartPsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

5Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

7YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

11PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

13ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

17MoonlightNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

19HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

23Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

25SynchronoisePsychicSpecial7010015

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

29NightmareGhostStatus-10015

A sleeping target sees a nightmare that inflicts some damage every turn.

31Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

35Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

37PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

41Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

43TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

47Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Secret PowerNormalPhysical7010020

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

Sonic BoomNormalSpecial-9020

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Forewarn

Ability Slot 1

Determines what moves a foe has.

Reveals the opponents' strongest move upon entering battle.

Synchronize

Ability Slot 2

Passes a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

#42

Simipour

#87

Musharna

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