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Z-A / Pokédex

Wigglytuff

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Wigglytuff

Hyperspace #78 in the Pokémon Legends: Z-A Pokédex

Wigglytuff in the National Pokédex
Wigglytuff render

Normal

Shiny Wigglytuff render

Shiny

This Pokémon’s fur feels so nice that if two Wigglytuff snuggle up against each other, they can’t bring themselves to separate.

Details

Types

NormalFairy

Category

-

Height

1 m (3'03")

Weight

12 kg (26.5 lbs)

National Pokédex

#0040

Pokédex

Hyperspace #78

Wigglytuff in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

140

390

484

Attack

70

130

262

Defense

45

85

207

Sp. Atk

85

157

295

Sp. Def

50

94

218

Speed

45

85

207

Total

435

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #78
EV yield
3 HP
Catch rate
50
Base Exp.
218
Gender
25% male
75% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Igglybuff

Igglybuff

Hyperspace #76

Build high friendship. Select Evolve from the party menu when eligible; evolution is not automatic.

Jigglypuff

Jigglypuff

Hyperspace #77

Jigglypuff

Jigglypuff

Hyperspace #77

Use Moon Stone.

Wigglytuff

Wigglytuff

Hyperspace #78

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: Start

Fairy—10sLevel 10 or Seed of Mastery
Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Level: Start

Fairy406sLevel 10 or Seed of Mastery
Sing

The user sings with a beautiful, soothing voice to make targets drowsy.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Rollout

The user attacks by rolling into targets like a giant boulder.

Level: 10

Rock606sLevel 13 or Seed of Mastery
Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Level: 12

Fairy507sLevel 15 or Seed of Mastery
Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Level: 14

Dark—10sLevel 17 or Seed of Mastery
Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Level: 16

Psychic506sLevel 19 or Seed of Mastery
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Level: 18

Normal707sLevel 21 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 20

Normal908sLevel 23 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Level: 24

Normal858sLevel 27 or Seed of Mastery
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Level: 28

Normal—6sLevel 31 or Seed of Mastery
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Level: 36

Normal908sLevel 39 or Seed of Mastery
Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Level: 40

Normal—12sLevel 43 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: 44

Normal12010sLevel 47 or Seed of Mastery
Perish Song

Any Pokémon that hears this song will faint after a while, unless they switch out of battle.

Level: 50

Normal—20sLevel 53 or Seed of Mastery
Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Level: 53

Fairy958sLevel 56 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sLevel 27 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 47 or Seed of Mastery
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

TM127

Psychic1007sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sLevel 21 or Seed of Mastery
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sLevel 39 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

TM099

Normal—4sNot established
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

TM125

Normal—6sLevel 31 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

TM020

Fairy908sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sNot established
Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

TM003

Psychic808sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

TM048

Normal20015sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Sing

The user sings with a beautiful, soothing voice to make targets drowsy.

TM111

Normal—6sLevel 10 or Seed of Mastery
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

TM147

Normal407sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sNot established
Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

TM086

Electric908sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

8 acquisition contexts · showing 8

Location and methodCapture levelHyperspace battle levelConditions

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
53–55193–195

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
62–64200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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