Chingling
#433 in the HeartGold & SoulSilver Pokédex • Bell Pokémon
Chingling
#433 in the HeartGold & SoulSilver Pokédex • Bell Pokémon
Stats
Min
Max
HP
45
200
294
Attack
30
58
174
Defense
50
94
218
Sp. Atk
65
121
251
Sp. Def
50
94
218
Speed
45
85
207
Total
285
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 120 |
| Base Exp. | 57 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,400 steps) |
Lore

HeartGold
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.

SoulSilver
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Chingling #433 | High friendship, night | ![]() Chimecho #358 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Union Cave Union Cave (1F) | Walking in tall grass or a cave | 5 | 10% | Sinnoh radio |
Union Cave Union Cave (1F) | Walking in tall grass or a cave | 5 | 10% | Sinnoh radio |
Union Cave Union Cave (B1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Union Cave Union Cave (B1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 31 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 31 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Violet City entrance) | Walking in tall grass or a cave | 2 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Violet City entrance) | Walking in tall grass or a cave | 2 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Blackthorn City entrance) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Blackthorn City entrance) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 30 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 32 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 32 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 34 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 35 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 34 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 36 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 38 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 38 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (2F) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (2F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F top) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F top) | Walking in tall grass or a cave | 50 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (4F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (4F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 20 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F) | Walking in tall grass or a cave | 43 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F) | Walking in tall grass or a cave | 43 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (mountainside) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (mountainside) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (3F) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (3F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (top) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (top) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (1F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (1F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (2F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (2F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (1F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (1F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Tohjo Falls | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Tohjo Falls | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Diglett's Cave Digletts Cave | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Diglett's Cave Digletts Cave | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (2F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (2F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (3F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (3F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 40 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 39 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (2F) | Walking in tall grass or a cave | 41 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (2F) | Walking in tall grass or a cave | 42 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (B1F) | Walking in tall grass or a cave | 45 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (B1F) | Walking in tall grass or a cave | 45 | 10% | Sinnoh radio |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Union Cave Union Cave (1F) | Walking in tall grass or a cave | 5 | 10% | Sinnoh radio |
Union Cave Union Cave (1F) | Walking in tall grass or a cave | 5 | 10% | Sinnoh radio |
Union Cave Union Cave (B1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Union Cave Union Cave (B1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 7 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 31 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 31 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Violet City entrance) | Walking in tall grass or a cave | 2 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Violet City entrance) | Walking in tall grass or a cave | 2 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Blackthorn City entrance) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Dark Cave Dark Cave (Blackthorn City entrance) | Walking in tall grass or a cave | 25 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 30 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 32 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 32 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 34 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 35 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 34 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 36 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 38 | 10% | Sinnoh radio |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 38 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (2F) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (2F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F top) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F top) | Walking in tall grass or a cave | 50 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (4F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (4F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 20 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F) | Walking in tall grass or a cave | 43 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (1F) | Walking in tall grass or a cave | 43 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (mountainside) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (mountainside) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (3F) | Walking in tall grass or a cave | 48 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (3F) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (top) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Silver Mount Silver (top) | Walking in tall grass or a cave | 47 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (1F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (1F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (2F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Mt. Moon Mount Moon (2F) | Walking in tall grass or a cave | 8 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Rock Tunnel Rock Tunnel (B1F) | Walking in tall grass or a cave | 16 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (1F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (1F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Tohjo Falls | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Tohjo Falls | Walking in tall grass or a cave | 22 | 10% | Sinnoh radio |
Diglett's Cave Digletts Cave | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Diglett's Cave Digletts Cave | Walking in tall grass or a cave | 19 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (2F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (2F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (3F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Victory Road Victory Road 1 (3F) | Walking in tall grass or a cave | 33 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 40 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 39 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (2F) | Walking in tall grass or a cave | 41 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (2F) | Walking in tall grass or a cave | 42 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (B1F) | Walking in tall grass or a cave | 45 | 10% | Sinnoh radio |
Cerulean Cave Cerulean Cave (B1F) | Walking in tall grass or a cave | 45 | 10% | Sinnoh radio |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | ![]() | Physical | 15 | 85 | 20 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| 6 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 9 | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 14 | Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 17 | Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 22 | Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. |
| Disable | ![]() | Status | - | 80 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Recover | ![]() | Status | - | - | 5 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| Wish | ![]() | Status | - | - | 10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
Traits
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.








































Physical
Status
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