| TM01 | Focus Punch |  | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic |  | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | Type varies | Varies By Type | 30–70 | 100 | 15 | The effectiveness varies with the user. |
| TM15 | Hyper Beam |  | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen |  | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect |  | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance |  | Status | - | - | 5 | Boosts the power of WATER-type moves for 5 turns. |
| TM21 | Frustration |  | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail |  | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM24 | Thunderbolt |  | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder |  | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return |  | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig |  | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break |  | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team |  | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave |  | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM42 | Facade |  | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest |  | Status | - | - | 10 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract |  | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief |  | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| HM04 | Strength |  | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash |  | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash |  | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |