BD/SP / Pokédex

Ursaring

Back to Pokédex

Ursaring in Pokémon Brilliant Diamond & Shining Pearl

#217 in the Brilliant Diamond and Shining Pearl Pokédex • Hibernator Pokémon

Ursaring in the National Pokédex

Pokédex entries

Brilliant Diamond

In its territory, it leaves scratches on trees that bear delicious berries or fruits.

Shining Pearl

In its territory, it leaves scratches on trees that bear delicious berries or fruits.

Pokémon details

Type

Normal

Category

Hibernator Pokémon

Height

1.8 m (5'11")

Weight

125.8 kg (277.3 lbs)

National Pokédex

#0217

Pokédex

#217

Ursaring in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

130

238

394

Defense

75

139

273

Sp. Atk

75

139

273

Sp. Def

75

139

273

Speed

55

103

229

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ursaring, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Ursaring doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
60
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Teddiursa

Teddiursa

#216

Level 30

Ursaring

Ursaring

#217

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Normal4010035
StartLeer

Normal-10030
StartLick

Ghost3010030
StartCharm

Fairy-10020
StartFake Tears

Dark-10020
StartCovet

Normal6010025
StartHammer Arm

Fighting1009010
StartFling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
StartBaby-Doll Eyes

Fairy-10030
8Fury Swipes

Normal188015
15Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
22Sweet Scent

Normal-10020
25Play Nice

Normal--20
29Slash

Normal7010020
38Scary Face

Normal-10010
47Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
49Snore

Normal5010015
58Thrash

Normal12010010
67Hammer Arm

Fighting1009010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Belly Drum

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Belly Drum

Learn before evolving, then retain the move.

Normal--10
Close Combat

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1201005
Close Combat

Learn before evolving, then retain the move.

Fighting1201005
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Cross Chop

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting100805
Cross Chop

Learn before evolving, then retain the move.

Fighting100805
Crunch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark8010015
Crunch

Learn before evolving, then retain the move.

Dark8010015
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Metal Claw

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel509535
Metal Claw

Learn before evolving, then retain the move.

Steel509535
Night Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark7010015
Night Slash

Learn before evolving, then retain the move.

Dark7010015
Play Rough

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy909010
Play Rough

Learn before evolving, then retain the move.

Fairy909010
Seismic Toss

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Seismic Toss

Learn before evolving, then retain the move.

Fighting-10020
Take Down

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal908520
Take Down

Learn before evolving, then retain the move.

Normal908520
Yawn

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Yawn

Learn before evolving, then retain the move.

Normal--10

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

Increases Attack to 1.5× with a major status ailment.

Quick Feet

Ability Slot 2

Increases Speed to 1.5× with a major status ailment.

Unnerve(Hidden Ability)

Prevents opposing Pokémon from eating held Berries.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase