BD/SP / Pokédex

Monferno

Back to Pokédex

Monferno in Pokémon Brilliant Diamond & Shining Pearl

#5 in the Brilliant Diamond and Shining Pearl Pokédex • Playful Pokémon

Monferno in the National Pokédex

Pokédex entries

Brilliant Diamond

To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.

Shining Pearl

It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.

Pokémon details

Types

FireFighting

Category

Playful Pokémon

Height

0.9 m (2'11")

Weight

22 kg (48.5 lbs)

National Pokédex

#0391

Pokédex

#5

Monferno in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

64

238

332

Attack

78

144

280

Defense

52

98

223

Sp. Atk

78

144

280

Sp. Def

52

98

223

Speed

81

150

287

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Monferno, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #5
EV yield
1 SpA, 1 Spe
Catch rate
45
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chimchar

Chimchar

#4

Level 14

Monferno

Monferno

#5

Monferno

Monferno

#5

Level 36

Infernape

Infernape

#6

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Mach Punch

Fighting4010030
StartScratch

Normal4010035
StartLeer

Normal-10030
StartEmber

Fire4010025
StartFlamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
StartMach Punch

Fighting4010030
StartFacade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
StartNasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
7Ember

Fire4010025
9Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
12Power-Up Punch

Fighting4010020
16Fury Swipes

Normal188015
19Flame Wheel

Fire6010025
26Feint

Normal3010010
29Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
36Close Combat

Fighting1201005
39Fire Spin

Fire358515
46Acrobatics

Flying5510015
49Slack Off

Normal--10
56Flare Blitz

Fire12010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Blaze Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire859010
Blaze Kick

Learn before evolving, then retain the move.

Fire859010
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Double Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting3010030
Double Kick

Learn before evolving, then retain the move.

Fighting3010030
Encore

The user compels the target to keep using the move it encored for three turns.

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Encore

The user compels the target to keep using the move it encored for three turns.

Learn before evolving, then retain the move.

Normal-1005
Fake Out

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal4010010
Fake Out

Learn before evolving, then retain the move.

Normal4010010
Fire Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire7510015
Fire Punch

Learn before evolving, then retain the move.

Fire7510015
Focus Energy

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--30
Focus Energy

Learn before evolving, then retain the move.

Normal--30
Heat Wave

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire959010
Heat Wave

Learn before evolving, then retain the move.

Fire959010
Helping Hand

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Helping Hand

Learn before evolving, then retain the move.

Normal--20
Quick Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting--15
Quick Guard

Learn before evolving, then retain the move.

Fighting--15
Submission

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting808020
Submission

Learn before evolving, then retain the move.

Fighting808020
Thunder Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric7510015
Thunder Punch

Learn before evolving, then retain the move.

Electric7510015

Ability options available to this Pokémon in this game.

Blaze

Ability Slot 1

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Iron Fist(Hidden Ability)

Strengthens punch-based moves to 1.2× their power.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase