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Manectric

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Manectric in Pokémon Brilliant Diamond & Shining Pearl

#310 in the Brilliant Diamond and Shining Pearl Pokédex • Discharge Pokémon

Manectric in the National Pokédex

Pokédex entries

Brilliant Diamond

It discharges electricity from its mane. It creates a thundercloud overhead to drop lightning bolts.

Shining Pearl

It discharges electricity from its mane. It creates a thundercloud overhead to drop lightning bolts.

Pokémon details

Type

Electric

Category

Discharge Pokémon

Height

1.5 m (4'11")

Weight

40.2 kg (88.6 lbs)

National Pokédex

#0310

Pokédex

#310

Manectric in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

75

139

273

Defense

60

112

240

Sp. Atk

105

193

339

Sp. Def

60

112

240

Speed

105

193

339

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Manectric, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
45
Base Exp.
166

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Electrike

Electrike

#309

Level 26

Manectric

Manectric

#310

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartLeer

Normal-10030
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
StartHowl

Normal--40
StartFire Fang

Fire659515
12Quick Attack

Normal4010030
16Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
20Bite

Dark6010025
24Thunder Fang

Electric659515
30Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
36Discharge

Electric8010015
42Charge

Electric--20
48Wild Charge

Electric9010015
54Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
60Electric Terrain

Electric--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Crunch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark8010015
Crunch

Learn before evolving, then retain the move.

Dark8010015
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Eerie Impulse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric-10015
Eerie Impulse

Learn before evolving, then retain the move.

Electric-10015
Electro Ball

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric-10010
Electro Ball

Learn before evolving, then retain the move.

Electric-10010
Headbutt

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal7010015
Headbutt

Learn before evolving, then retain the move.

Normal7010015
Ice Fang

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice659515
Ice Fang

Learn before evolving, then retain the move.

Ice659515
Spark

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric6510020
Spark

Learn before evolving, then retain the move.

Electric6510020
Swift

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal60-20
Swift

Learn before evolving, then retain the move.

Normal60-20
Switcheroo

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Switcheroo

Learn before evolving, then retain the move.

Dark-10010
Uproar

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal9010010
Uproar

Learn before evolving, then retain the move.

Normal9010010

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Has a 30% chance of paralyzing attacking Pokémon on contact.

Lightning Rod

Ability Slot 2

Redirects eligible Electric-type moves, absorbs them and raises Special Attack.

Minus(Hidden Ability)

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

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