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Sewaddle

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Sewaddle in Pokémon Black & White

#46 in the Unova Pokédex • Sewing Pokémon

Sewaddle in the National Pokédex
Sewaddle sprite

Normal

Shiny Sewaddle sprite

Shiny

Pokédex entries

Pokémon Black

Leavanny dress it in clothes they made for it when it hatched. It hides its head in its hood while it is sleeping.

Pokémon White

This Pokémon makes clothes for itself. It chews up leaves and sews them with sticky thread extruded from its mouth.

Pokémon details

Types

BugGrass

Category

Sewing Pokémon

Height

0.3 m (1'00")

Weight

2.5 kg (5.5 lbs)

National Pokédex

#0540

Pokédex

#46

Sewaddle in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

53

99

225

Defense

70

130

262

Sp. Atk

40

76

196

Sp. Def

60

112

240

Speed

42

80

201

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sewaddle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #46
EV yield
1 Def
Catch rate
255
Base Exp.
62

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sewaddle

Sewaddle

#46

Level 20

Swadloon

Swadloon

#47

Swadloon

Swadloon

#47

Level up with friendship 220 or higher.

Leavanny

Leavanny

#48

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave1420%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave1510%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave164%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave171%

-

White
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave1420%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave1510%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave164%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave171%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartString Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540
8Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
15Razor Leaf

Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.

Grass559525
22Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
29Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
36Bug Buzz

The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.

Bug9010010
43Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
Baton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal--40
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20
Me First

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Normal--20
Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5
Razor Wind

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010
Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
Silver Wind

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

Bug601005

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Electroweb

The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.

Electric559515

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from Black 2 or White 2

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Trade from Black 2 or White 2

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swarm

Ability Slot 1

Powers up Bug-type moves in a pinch.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Chlorophyll

Ability Slot 2

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Overcoat(Hidden Ability)

Protects the Pokémon from damage from weather.

Protects against damage from weather.

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