| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Fire Punch The target is punched with a fiery fist. It may also leave the target with a burn. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |  |  | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Helping Hand The user assists an ally by boosting the power of its attack. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Ice Punch The target is punched with an icy fist. It may also leave the target frozen. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 | PokéTransfer from Generation IV |
| Knock Off The user slaps down the target’s held item, preventing that item from being used in the battle. |  |  | 20 | 100 | 20 | PokéTransfer from Generation IV |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. |  |  | - | - | 15 | PokéTransfer from Generation IV |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |  |  | - | - | 10 | Trade from Black 2 or White 2 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Recycle The user recycles a held item that has been used in battle so it can be used again. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Role Play The user mimics the target completely, copying the target’s natural Ability. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Skill Swap The user employs its psychic power to exchange Abilities with the target. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Thunder Punch The target is punched with an electrified fist. It may also leave the target with paralysis. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 | PokéTransfer from Generation IV |
| Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. |  |  | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |  |  | - | - | 10 | Trade from Black 2 or White 2 |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |  |  | 80 | 90 | 15 | PokéTransfer from Generation IV |