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Blitzle

#28 in the Black and White Pokédex • Electrified Pokémon

Pokémon Black

Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another.

Pokémon White

When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.

Pokédexes

Original Unova #28

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

59
PokémonRequiresEvolution
Blitzle

Blitzle

#28

Level 27

Zebstrika

Zebstrika

#29

Pokémon Black

LocationMethodLevelChanceConditions

Route 3

Road 3

Walking in tall grass or a cave810%

-

Route 3

Road 3

Walking in tall grass or a cave95%

-

Route 3

Road 3

Walking in tall grass or a cave104%

-

Route 3

Road 3

Walking in tall grass or a cave111%

-

Route 3

Road 3

Walking in dark grass1010%

-

Route 3

Road 3

Walking in dark grass115%

-

Route 3

Road 3

Walking in dark grass124%

-

Route 3

Road 3

Walking in dark grass131%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 3

Road 3

Walking in tall grass or a cave810%

-

Route 3

Road 3

Walking in tall grass or a cave95%

-

Route 3

Road 3

Walking in tall grass or a cave104%

-

Route 3

Road 3

Walking in tall grass or a cave111%

-

Route 3

Road 3

Walking in dark grass1010%

-

Route 3

Road 3

Walking in dark grass115%

-

Route 3

Road 3

Walking in dark grass124%

-

Route 3

Road 3

Walking in dark grass131%

-

Unfezant

Zebstrika

Blitzle normal sprite

Normal

Shiny Blitzle sprite

Shiny

Blitzle

Electrified Pokémon

#28
Electric

Height

0.8 m

Weight

29.8 kg

Base XP

59

Abilities

Lightning RodMotor DriveSap Sipper

HP

45

Attack

60

Defense

32

Sp. Atk

50

Sp. Def

32

Speed

76

Total

295

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Cheri BerryCheri Berry
Pokémon Black: 50%
Pokémon White: 50%
Class
Description
StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

8ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

11Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

15Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

18Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

22PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

29StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

32DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

36AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

39Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

43ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Class
Description
Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Me FirstNormalStatus--20

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Lightning Rod

Ability Slot 1

Draws in all Electric-type moves to up Sp. Attack.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Motor Drive

Ability Slot 2

Raises Speed if hit by an Electric-type move.

Absorbs Electric moves, raising Speed one stage.

Sap Sipper

Hidden Ability

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Blitzle

Blitzle

#28 in the Black and White Pokédex • Electrified Pokémon

Pokémon Black

Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another.

Pokémon White

When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.

Pokédexes

Original Unova #28

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

59
PokémonRequiresEvolution
Blitzle

Blitzle

#28

Level 27

Zebstrika

Zebstrika

#29

Pokémon Black

LocationMethodLevelChanceConditions

Route 3

Road 3

Walking in tall grass or a cave810%

-

Route 3

Road 3

Walking in tall grass or a cave95%

-

Route 3

Road 3

Walking in tall grass or a cave104%

-

Route 3

Road 3

Walking in tall grass or a cave111%

-

Route 3

Road 3

Walking in dark grass1010%

-

Route 3

Road 3

Walking in dark grass115%

-

Route 3

Road 3

Walking in dark grass124%

-

Route 3

Road 3

Walking in dark grass131%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 3

Road 3

Walking in tall grass or a cave810%

-

Route 3

Road 3

Walking in tall grass or a cave95%

-

Route 3

Road 3

Walking in tall grass or a cave104%

-

Route 3

Road 3

Walking in tall grass or a cave111%

-

Route 3

Road 3

Walking in dark grass1010%

-

Route 3

Road 3

Walking in dark grass115%

-

Route 3

Road 3

Walking in dark grass124%

-

Route 3

Road 3

Walking in dark grass131%

-

Unfezant

Zebstrika

Blitzle normal sprite

Normal

Shiny Blitzle sprite

Shiny

Blitzle

Electrified Pokémon

#28
Electric

Height

0.8 m

Weight

29.8 kg

Base XP

59

Abilities

Lightning RodMotor DriveSap Sipper

HP

45

Attack

60

Defense

32

Sp. Atk

50

Sp. Def

32

Speed

76

Total

295

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Cheri BerryCheri Berry
Pokémon Black: 50%
Pokémon White: 50%
Class
Description
StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

8ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

11Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

15Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

18Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

22PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

29StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

32DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

36AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

39Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

43ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Class
Description
Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Me FirstNormalStatus--20

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Lightning Rod

Ability Slot 1

Draws in all Electric-type moves to up Sp. Attack.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Motor Drive

Ability Slot 2

Raises Speed if hit by an Electric-type move.

Absorbs Electric moves, raising Speed one stage.

Sap Sipper

Hidden Ability

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.