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B2/W2 / Pokédex

Volbeat

Volbeat

#313 in the Black 2 and White 2 Pokédex • Firefly Pokémon

Volbeat

#313 in the Black 2 and White 2 Pokédex • Firefly Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

73

135

269

Defense

75

139

273

Sp. Atk

47

89

212

Sp. Def

85

157

295

Speed

85

157

295

Total

430

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Minun

Illumise

Volbeat normal sprite

Normal

Shiny Volbeat sprite

Shiny

Volbeat

Firefly Pokémon

#313
Bug

Height

0.7 m (2'04")

Weight

17.7 kg (39 lbs)

Abilities

IlluminateSwarmPrankster(Hidden Ability)

It's Super Effective

Damage multipliers Volbeat takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Flying

Rock

Resists

Grass

0.5×

Fighting

0.5×

Ground

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
150
Base Exp.
151

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
BugHuman-Like
Gender
100% male
0% female
Egg cycles
15 (3,840 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.

Pokémon White 2 box art

Pokémon White 2

It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.

Evolution

Evolution requirements shown in a compact table or chain view.
Volbeat

Volbeat

#313

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartFlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

5Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

9Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

13MoonlightNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

17Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

21Tail GlowBugStatus--20

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

25Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

29ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

33Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

37Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

41Bug BuzzBugSpecial9010010

The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.

45Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM76Struggle BugBugSpecial3010020

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--30

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Bug BuzzBugSpecial9010010

The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.

Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches that may also leave it confused.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Silver WindBugSpecial601005

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Traits

Ability options available to this Pokémon in this game.

Illuminate

Ability Slot 1

Raises the likelihood of meeting wild Pokémon.

Doubles the wild encounter rate.

Swarm

Ability Slot 2

Powers up Bug-type moves in a pinch.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Prankster(Hidden Ability)

Gives priority to a status move.

Raises non-damaging moves' priority by one stage.

#312

Minun

#314

Illumise

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