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Hippowdon

Hippowdon

#450 in the Black 2 and White 2 Pokédex • Heavyweight Pokémon

Hippowdon

#450 in the Black 2 and White 2 Pokédex • Heavyweight Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

108

326

420

Attack

112

206

355

Defense

118

216

368

Sp. Atk

68

126

258

Sp. Def

72

134

267

Speed

47

89

212

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hippopotas

Skorupi

Hippowdon normal sprite

Normal

Shiny Hippowdon sprite

Shiny

Hippowdon

Heavyweight Pokémon

#450
Ground

Height

2 m (6'07")

Weight

300 kg (661.4 lbs)

Abilities

Sand StreamSand Force(Hidden Ability)

It's Super Effective

Damage multipliers Hippowdon takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Ice

Resists

Electric

Poison

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
60
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
30 (7,680 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It is surprisingly quick to anger. It holds its mouth agape as a display of its strength.

Pokémon White 2 box art

Pokémon White 2

It is surprisingly quick to anger. It holds its mouth agape as a display of its strength.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hippopotas

Hippopotas

#449

Level 34

Hippowdon

Hippowdon

#450

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

StartYawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

StartThunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

StartIce FangIcePhysical659515

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

StartFire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

7BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

13YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

19Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

19DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

25Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

31CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

40EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

50Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

60FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Traits

Ability options available to this Pokémon in this game.

Sand Stream

Ability Slot 1

The Pokémon summons a sandstorm in battle.

Summons a sandstorm that lasts indefinitely upon entering battle.

Sand Force(Hidden Ability)

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

#449

Hippopotas

#201

Skorupi

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