Storm Throw
Fighting-type physical move in Pokémon X and Y.

PhysicalThe user strikes the target with a fierce blow. This attack always results in a critical hit.
| Pokémon | Type | Level |
|---|---|---|
![]() Throh #538 | ![]() | 25 |
![]() Pinsir #127 | ![]() | 33 |
![]() Pinsir Mega #127 | ![]() ![]() | 33 |
| Pokémon | Type | Method |
|---|---|---|
![]() Pancham #91 | ![]() | Egg |

PhysicalStorm Throw
Fighting-type move
Move #
480
Introduced
Generation V
Power
60
Accuracy
100
PP
10
Priority
0
Machine
-
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Arm Thrust | ![]() | Physical | - | 15 | 100 | 20 | 8 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Aura Sphere | ![]() | Special | - | 80 | - | 20 | 15 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| Brick Break | ![]() | Physical | 75 | 100 | 15 | 264 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
| Bulk Up | ![]() | Status | - | - | 20 | 83 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
| Circle Throw | ![]() | Physical | - | 60 | 90 | 10 | 9 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Close Combat | ![]() | Physical | - | 120 | 100 | 5 | 31 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
| Counter | ![]() | Physical | - | - | 100 | 20 | 61 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Cross Chop | ![]() | Physical | - | 100 | 80 | 5 | 14 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Detect | ![]() | Status | - | - | - | 5 | 35 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Double Kick | ![]() | Physical | - | 30 | 100 | 30 | 33 | The target is quickly kicked twice in succession using both feet. |
| Drain Punch | ![]() | Physical | - | 75 | 100 | 10 | 9 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Dynamic Punch | ![]() | Physical | - | 100 | 50 | 5 | 16 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Final Gambit | ![]() | Special | - | - | 100 | 5 | 17 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| Flying Press | ![]() | Physical | - | 80 | 95 | 10 | 1 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
| Focus Blast | ![]() | Special | 120 | 70 | 5 | 194 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |
| Focus Punch | ![]() | Physical | - | 150 | 100 | 20 | 25 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Force Palm | ![]() | Physical | - | 60 | 100 | 10 | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Hammer Arm | ![]() | Physical | - | 100 | 90 | 10 | 38 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. |
| High Jump Kick | ![]() | Physical | - | 130 | 90 | 10 | 13 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Jump Kick | ![]() | Physical | - | 100 | 95 | 10 | 8 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Karate Chop | ![]() | Physical | - | 50 | 100 | 25 | 11 | The target is attacked with a sharp chop. Critical hits land more easily. |
| Low Kick | ![]() | Physical | - | - | 100 | 20 | 25 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Low Sweep | ![]() | Physical | 65 | 100 | 20 | 90 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |
| Mach Punch | ![]() | Physical | - | 40 | 100 | 30 | 9 | The user throws a punch at blinding speed. This move always goes first. |
| Mat Block | ![]() | Status | - | - | - | 10 | 1 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
| Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | 220 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |
| Quick Guard | ![]() | Status | - | - | - | 15 | 29 | The user protects itself and its allies from priority moves. |
| Revenge | ![]() | Physical | - | 60 | 100 | 10 | 40 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| Reversal | ![]() | Physical | - | - | 100 | 15 | 39 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | 440 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |
| Rolling Kick | ![]() | Physical | - | 60 | 85 | 15 | 4 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
| Sacred Sword | ![]() | Physical | - | 90 | 100 | 15 | 9 | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. |
| Secret Sword | ![]() | Special | - | 85 | 100 | 10 | 2 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
| Seismic Toss | ![]() | Physical | - | - | 100 | 20 | 19 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Sky Uppercut | ![]() | Physical | - | 85 | 90 | 15 | 11 | The user attacks the target with an uppercut thrown skyward with force. |
| Submission | ![]() | Physical | - | 80 | 80 | 20 | 8 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Superpower | ![]() | Physical | - | 120 | 100 | 5 | 32 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| Triple Kick | ![]() | Physical | - | 10 | 90 | 10 | 1 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
| Vacuum Wave | ![]() | Special | - | 40 | 100 | 30 | 5 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Vital Throw | ![]() | Physical | - | 70 | - | 10 | 11 | The user attacks last. In return, this throw move never misses. |
| Wake-Up Slap | ![]() | Physical | - | 70 | 100 | 10 | 26 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |


























Special
Status