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USUM / Pokédex

Sawsbuck Winter

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Sawsbuck Winter

#586 in the National Pokédex • Season Pokémon

Details

Types

NormalGrass

Category

Season Pokémon

Height

1.9 m (6'03")

Weight

92.5 kg (203.9 lbs)

National Pokédex

#0586

Pokédex

National Dex #586

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

100

184

328

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

70

130

262

Speed

95

175

317

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Sawsbuck Winter, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
75
Base Exp.
166

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Deerling

Deerling

#585

Level 34

Sawsbuck

Sawsbuck

#586

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Horn LeechGrassPhysical7510010

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartMegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

StartCamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

StartHorn LeechGrassPhysical7510010

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

7Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

10Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

13Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

16Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

20Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

24Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

28AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

32Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

36CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

44Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

52Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

60Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Deerling Autumn — breeding; retain through evolution

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

AgilityPsychicStatus--30

Deerling Summer — breeding; retain through evolution

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

AgilityPsychicStatus--30

Deerling Winter — breeding; retain through evolution

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

AgilityPsychicStatus--30

Deerling — breeding; retain through evolution

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Baton PassNormalStatus--40

Deerling Autumn — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

Deerling Summer — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

Deerling Winter — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

Deerling — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Fake TearsDarkStatus-10020

Deerling Autumn — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Fake TearsDarkStatus-10020

Deerling Summer — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Fake TearsDarkStatus-10020

Deerling Winter — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Fake TearsDarkStatus-10020

Deerling — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Grass WhistleGrassStatus-5515

Deerling Autumn — breeding; retain through evolution

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass WhistleGrassStatus-5515

Deerling Summer — breeding; retain through evolution

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass WhistleGrassStatus-5515

Deerling Winter — breeding; retain through evolution

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass WhistleGrassStatus-5515

Deerling — breeding; retain through evolution

The user plays a pleasant melody that lulls the target into a deep sleep.

HeadbuttNormalPhysical7010015

Deerling Autumn — breeding; retain through evolution

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

Deerling Summer — breeding; retain through evolution

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

Deerling Winter — breeding; retain through evolution

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

Deerling — breeding; retain through evolution

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Natural GiftNormalPhysical-10015

Deerling Autumn — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Natural GiftNormalPhysical-10015

Deerling Summer — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Natural GiftNormalPhysical-10015

Deerling Winter — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Natural GiftNormalPhysical-10015

Deerling — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Odor SleuthNormalStatus--40

Deerling Autumn — breeding; retain through evolution

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Odor SleuthNormalStatus--40

Deerling Summer — breeding; retain through evolution

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Odor SleuthNormalStatus--40

Deerling Winter — breeding; retain through evolution

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Odor SleuthNormalStatus--40

Deerling — breeding; retain through evolution

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Baton PassNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Fake TearsDarkStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

Grass WhistleGrassStatus-5515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user plays a pleasant melody that lulls the target into a deep sleep.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Odor SleuthNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Traits

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in harsh sunlight.

Doubles Speed during strong sunlight.

Sap Sipper

Ability Slot 2

Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.

Absorbs Grass-type moves, raising Attack one stage.

Serene Grace(Hidden Ability)

Boosts the likelihood of additional effects occurring when attacking.

Doubles the chance of moves’ additional effects occurring.

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