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Houndstone

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Houndstone

Paldea #312 in the Scarlet and Violet Pokédex • Ghost Dog Pokémon

Houndstone sprite

Normal

Shiny Houndstone sprite

Shiny

Pokédex entries

Scarlet

Houndstone spends most of its time sleeping in graveyards. Among all the dog Pokémon, this one is most loyal to its master.

Violet

A lovingly mourned Pokémon was reborn as Houndstone. It doesn’t like anyone touching the protuberance atop its head.

Species-default descriptions; individual forms may have different in-game text.

Details

Type

Ghost

Category

Ghost Dog Pokémon

Height

2 m (6'07")

Weight

15 kg (33.1 lbs)

National Pokédex

#0972

Pokédex

Paldea #312

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

72

254

348

Attack

101

186

331

Defense

100

184

328

Sp. Atk

50

94

218

Sp. Def

97

179

322

Speed

68

126

258

Total

488

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Houndstone, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #312
EV yield
2 Atk
Catch rate
60
Base Exp.
171

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Greavard

Greavard

Paldea #311

Level 30, night

Houndstone

Houndstone

Paldea #312

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Last RespectsGhostPhysical5010010

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

3LickGhostPhysical3010030

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

6Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

6BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

9RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

12HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

16DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

24RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

28CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

36Play RoughFairyPhysical909010

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

46Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

51CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

58Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM002CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

TM005Mud-SlapGroundSpecial2010010

The user hurls mud in the target's face to inflict damage and lower its accuracy.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM008Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM009Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM010Ice FangIcePhysical659515

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM029HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM030SnarlDarkSpecial559515

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM035Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

TM042Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM055DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

TM063Psychic FangsPsychicPhysical8510010

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM084Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM089Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM107Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM108CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM127Play RoughFairyPhysical909010

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM151Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM172RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM191UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM198PoltergeistGhostPhysical110905

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

TM202Pain SplitNormalStatus--20

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM205EndeavorNormalPhysical-1005

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Description
Ally Switch

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

PsychicStatus--15

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Destiny Bond

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

GhostStatus--5

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Disable

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

NormalStatus-10020

For four turns, the target will be unable to use whichever move it last used.

Howl

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

NormalStatus--40

The user howls loudly to rouse itself and its allies. This boosts their Attack stats.

Memento

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

DarkStatus-10010

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Shadow Sneak

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

GhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

Yawn

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

NormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Encounters

Known encounter locations for this Pokémon in this game.

Supported publisher/reference locations. Selection rates are unknown; some precise form, level and time details lack independent corroboration.

Scarlet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter55-56Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter49-56Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter52-56Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter53-56Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter46-51Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter46-53Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter47-53Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter42Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter42Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter47-53Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter47-51Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter50-53Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid45Unknown

Base game: Paldea., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Ruins, Mountain, Snow, Underground., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

South Province (Area Five)

Main area

Fixed wild Tera encounter40Unknown

Base game: Paldea., Fixed wild Tera type: Ground. Catchable after disabling its Terastallization; overall spawn percentage is unknown.

Violet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter55-56Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter49-56Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter52-56Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter53-56Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter46-51Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter46-53Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter47-53Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter42Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter42Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter47-53Unknown

Base game: Paldea.

North Province (Area One)

Main area

Overworld encounter47-51Unknown

Base game: Paldea.

Casseroya Lake

Main area

Overworld encounter50-53Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid45Unknown

Base game: Paldea., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Ruins, Mountain, Snow, Underground., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

South Province (Area Five)

Main area

Fixed wild Tera encounter40Unknown

Base game: Paldea., Fixed wild Tera type: Ground. Catchable after disabling its Terastallization; overall spawn percentage is unknown.

Traits

Ability options available to this Pokémon in this game.

Sand Rush

Ability Slot 1

Boosts the Pokémon's Speed stat in a sandstorm.

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Fluffy(Hidden Ability)

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Damage from contact moves is halved. Damage from Fire moves is doubled.

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