Numel
#101 in the Ruby and Sapphire Pokédex • Numb Pokémon
Numel
#101 in the Ruby and Sapphire Pokédex • Numb Pokémon
Stats
Min
Max
HP
60
230
324
Attack
60
112
240
Defense
40
76
196
Sp. Atk
65
121
251
Sp. Def
45
85
207
Speed
35
67
185
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 SpA |
|---|---|
| Catch rate | 255 |
| Base Exp. | 61 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
NUMEL is extremely dull witted - it doesn’t notice being hit. However, it can’t stand hunger for even a second. This Pokémon’s body is a seething cauldron of boiling magma.

Sapphire
NUMEL stores magma of almost 2,200 degrees F within its body. If it gets wet, the magma cools and hardens. In that event, the Pokémon’s body grows heavy and its movements become sluggish.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Numel #101 | Level 33 | ![]() Camerupt #102 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Jagged Pass | Walking in tall grass or a cave | 19 | 20% | - |
Jagged Pass | Walking in tall grass or a cave | 19 | 20% | - |
Jagged Pass | Walking in tall grass or a cave | 18 | 10% | - |
Jagged Pass | Walking in tall grass or a cave | 20 | 4% | - |
Jagged Pass | Walking in tall grass or a cave | 20 | 1% | - |
Fiery Path | Walking in tall grass or a cave | 15 | 20% | - |
Fiery Path | Walking in tall grass or a cave | 16 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 20% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 20% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 5% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 4% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 4% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 1% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Jagged Pass | Walking in tall grass or a cave | 21 | 20% | - |
Jagged Pass | Walking in tall grass or a cave | 21 | 20% | - |
Jagged Pass | Walking in tall grass or a cave | 20 | 10% | - |
Jagged Pass | Walking in tall grass or a cave | 22 | 4% | - |
Jagged Pass | Walking in tall grass or a cave | 22 | 1% | - |
Fiery Path | Walking in tall grass or a cave | 15 | 20% | - |
Fiery Path | Walking in tall grass or a cave | 16 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 20% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 20% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 5% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 4% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 4% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 1% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| Start | Growl | ![]() | Status | - | 100 | 40 | Growls cutely to reduce the foe’s ATTACK. |
| 11 | Ember | ![]() | Special | 40 | 100 | 25 | A weak fire attack that may inflict a burn. |
| 19 | Magnitude | ![]() | Physical | - | 100 | 30 | A ground-shaking attack of random intensity. |
| 25 | Focus Energy | ![]() | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| 29 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
| 31 | Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| 35 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| 41 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| 49 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | A fiery blast that scorches all. May cause a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| Howl | ![]() | Status | - | - | 40 | Howls to raise the spirit and boosts ATTACK. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Scary Face | ![]() | Status | - | 90 | 10 | Frightens with a scary face to sharply reduce SPEED. |
| Stomp | ![]() | Physical | 65 | 100 | 20 | Stomps the enemy with a big foot. May cause flinching. |
Traits
Oblivious
Prevents attraction.
Prevents infatuation and protects against Captivate.









































Physical
Status
Special


