Deoxys
#202 in the Ruby and Sapphire Pokédex • DNA Pokémon
Deoxys
#202 in the Ruby and Sapphire Pokédex • DNA Pokémon
Stats
Min
Max
HP
50
210
304
Attack
150
274
438
Defense
50
94
218
Sp. Atk
150
274
438
Sp. Def
50
94
218
Speed
150
274
438
Total
600
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Atk, 1 SpA, 1 Spe |
|---|---|
| Catch rate | 3 |
| Base Exp. | 270 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 120 (30,720 steps) |
Lore

Ruby
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this Pokémon’s chest appears to be its brain.

Sapphire
DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This Pokémon shoots lasers from the crystalline organ on its chest.
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | ![]() | Physical | 15 | 85 | 20 | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
| Start | Leer | ![]() | Status | - | 100 | 30 | Frightens the foe with a leer to lower DEFENSE. |
| 5 | Night Shade | ![]() | Physical | - | 100 | 15 | Inflicts damage identical to the user’s level. |
| 10 | Teleport | ![]() | Status | - | - | 20 | A psychic move for fleeing from battle instantly. |
| 15 | Knock Off | ![]() | Special | 20 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| 20 | Pursuit | ![]() | Special | 40 | 100 | 20 | Inflicts bad damage if used on a foe switching out. |
| 25 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| 30 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| 35 | Cosmic Power | ![]() | Status | - | - | 20 | Raises DEFENSE and SP. DEF with a mystic power. |
| 40 | Recover | ![]() | Status | - | - | 20 | Recovers up to half the user’s maximum HP. |
| 45 | Psycho Boost | ![]() | Special | 140 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| 50 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | A mystical force prevents all status problems. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Traits
Pressure
Raises foe’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.






































Physical
Status
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