Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet

Tools

Scarlet & Violet

Game

Scarlet & Violet

News

Events

Guides

Pokédex

Stats, moves, and Paldea entries

Moves

Power, accuracy, and learners

Items

Pockets, images, and effects

Database

S/V / Pokédex

Slowpoke Galar

Slowpoke

#10164 in the Scarlet and Violet Pokédex • Dopey Pokémon

Slowpoke

#10164 in the Scarlet and Violet Pokédex • Dopey Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

90

Attack

65

Defense

65

Sp. Atk

40

Sp. Def

40

Speed

15

Total

315

Rapidash

Slowbro

Slowpoke normal sprite

Normal

Shiny Slowpoke sprite

Shiny

Slowpoke

Dopey Pokémon

#10164
Psychic

Height

0.1 m (0'04")

Weight

3.6 kg (7.9 lbs)

Abilities

GluttonyOwn TempoRegeneratorHidden

It's Super Effective

Damage multipliers Slowpoke takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Slowpoke

Slowpoke

#79

Galarica CuffUse Galarica Cuff
Slowbro

Slowbro

#80

Slowpoke

Slowpoke

#79

Galarica WreathUse Galarica Wreath
Slowking

Slowking

#199

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

StartCurseGhostStatus--10

Works differently for ghost-types.

3GrowlNormalStatus-10040

Reduces the foe's ATTACK.

6AcidPoisonSpecial4010030

An attack that may lower DEFENSE.

9YawnNormalStatus--10

Lulls the foe into yawning, then sleeping next turn.

12ConfusionPsychicSpecial5010025

An attack that may cause confusion.

15DisableNormalStatus-10020

Disables the foe's most recent move.

18Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

21HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

24Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

27AmnesiaPsychicStatus--20

Sharply raises the user's SPCL.DEF.

30SurfWaterSpecial9010015

A strong water- type attack.

33Slack OffNormalStatus--10

Slacks off and restores half the maximum HP.

36PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

39Psych UpNormalStatus--10

Copies the foe's stat changes.

42Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

45Heal PulsePsychicStatus--10

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Pay DayNormalPhysical4010020

Throws coins. Gets them back later.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0FlamethrowerFireSpecial9010015

An attack that may inflict a burn.

0Hydro PumpWaterSpecial110805

A powerful water- type attack.

0Ice BeamIceSpecial9010010

An attack that may freeze the foe.

0BlizzardIceSpecial110705

An attack that may freeze the foe.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0DigGroundPhysical8010010

1st turn: Burrow 2nd turn: Attack

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0Fire BlastFireSpecial110855

An attack that may cause a burn.

0SwiftNormalSpecial60-20

An attack that never misses.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Tri AttackNormalSpecial8010010

Fires three kinds of beams at once.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Icy WindIceSpecial559515

An icy attack that lowers SPEED.

0EndureNormalStatus--10

Always leaves at least 1HP.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0SafeguardNormalStatus--25

Prevents all status problems.

0Iron TailSteelPhysical1007515

An attack that may reduce DEFENSE.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

0WhirlpoolWaterSpecial358515

Traps the foe for 2-5 turns.

0HailIceStatus--10

Summons a hailstorm that strikes every turn.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0TrickPsychicStatus-10010

Tricks the foe into trading held items.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0ImprisonPsychicStatus--10

Prevents foes from using moves known by the user.

0DiveWaterPhysical8010010

Dives underwater the first turn and strikes next turn.

0Weather BallNormalSpecial5010010

The move’s type and power change with the weather.

0Mud ShotGroundSpecial559515

Hurls mud at the foe and reduces SPEED.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

0LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

0WaterfallWaterPhysical8010015

An aquatic charge attack.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

0Tera BlastNormalSpecial8010010

0SnowscapeIceStatus0-10

0Chilling WaterWaterSpecial5010020

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BelchPoisonSpecial1209010

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Belly DrumNormalStatus--10

Reduces own HP to maximize ATTACK.

BlockNormalStatus--5

Blocks the foe’s way to prevent escape.

StompNormalPhysical6510020

An attack that may cause flinching.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.