Stats
Min
Max
HP
50
210
304
Attack
105
193
339
Defense
125
229
383
Sp. Atk
55
103
229
Sp. Def
95
175
317
Speed
50
94
218
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Mega Mawile
Deceiver Pokémon
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mawile #0303 | Mega Evolution | ![]() Mega Mawile #0303 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| Start | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| Start | Astonish | Ghost | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Start | Iron Head | Steel | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Start | Play Rough | Fairy | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
| Start | Fairy Wind | Fairy | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
| 6 | Fake Tears | Dark | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. |
| 11 | Bite | Dark | Physical | 60 | 100 | 25 | An attack that may cause flinching. |
| 16 | Sweet Scent | Normal | Status | - | 100 | 20 | Reduces the foe's evasiveness. |
| 21 | Vise Grip | Normal | Physical | 55 | 100 | 30 | Grips with power ful pincers. |
| 26 | Feint Attack | Dark | Physical | 60 | - | 20 | An attack that never misses. |
| 31 | Baton Pass | Normal | Status | - | - | 40 | Switches while keeping effects. |
| 36 | Crunch | Dark | Physical | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 41 | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 46 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 50 | Stockpile | Normal | Status | - | - | 20 | Charges up power for up to 3 turns. |
| 50 | Spit Up | Normal | Special | - | 100 | 10 | Releases stockpiled power (the more the better). |
| 50 | Swallow | Normal | Status | - | - | 10 | Absorbs stockpiled power and restores HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Swords Dance | Normal | Status | - | - | 20 | A dance that in creases ATTACK. |
| 0 | Flamethrower | Fire | Special | 90 | 100 | 15 | An attack that may inflict a burn. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Fire Blast | Fire | Special | 110 | 85 | 5 | An attack that may cause a burn. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Rock Slide | Rock | Physical | 75 | 90 | 10 | An attack that may cause flinching. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | An attack that may poison the foe. |
| 0 | Sandstorm | Rock | Status | - | - | 10 | Inflicts damage every turn. |
| 0 | False Swipe | Normal | Physical | 40 | 100 | 40 | Leaves the foe with at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Psych Up | Normal | Status | - | - | 10 | Copies the foe's stat changes. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | An attack that may lower DEFENSE. |
| 0 | Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts SPEED. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Embargo | Dark | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| 0 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. |
| 0 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | An attack that may raise all stats. |
| Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| Guard Swap | Psychic | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| Metal Burst | Steel | Physical | - | 100 | 10 | The user retaliates against the foe that last inflicted damage on it with much greater power. |
| Misty Terrain | Fairy | Status | - | - | 10 | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
| Poison Fang | Poison | Physical | 50 | 100 | 15 | A sharp-fanged attack. May badly poison the foe. |
| Punishment | Dark | Physical | - | 100 | 5 | This attack’s power increases the more the foe has powered up with stat changes. |
| Seismic Toss | Fighting | Physical | - | 100 | 20 | The user's level equals damage HP. |
| Slam | Normal | Physical | 80 | 75 | 20 | Slams the foe with a tail, vine, etc. |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Tickle | Normal | Status | - | 100 | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. |

























Status
Physical
Special







