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Pt / Pokédex

Cleffa

Cleffa

#99 in the Platinum Pokédex • Star Shape Pokémon

Cleffa

#99 in the Platinum Pokédex • Star Shape Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

25

49

163

Defense

28

54

170

Sp. Atk

45

85

207

Sp. Def

55

103

229

Speed

15

31

141

Total

218

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Nidorino

Nidoking

Cleffa normal sprite

Normal

Shiny Cleffa sprite

Shiny

Cleffa

Star Shape Pokémon

#99
Normal

Height

0.3 m (1'00")

Weight

3 kg (6.6 lbs)

Abilities

Cute CharmMagic Guard

It's Super Effective

Damage multipliers Cleffa takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #99
EV yield
1 SpD
Catch rate
150
Base Exp.
44

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
25% male
75% female
Egg cycles
10 (2,560 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

It is often seen when shooting stars fill the night skies. It’s said to arrive riding on a shooting star.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cleffa

Cleffa

#99

High friendship

Clefairy

Clefairy

#100

Clefairy

Clefairy

#100

Moon StoneUse Moon Stone
Clefable

Clefable

#101

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Mt. Coronet

Mount Coronet (1F Road 211)

Walking in tall grass or a cave1310%

In the morning

Mt. Coronet

Mount Coronet (1F Road 211)

Walking in tall grass or a cave1310%

At night

Held Items

Items this Pokémon may hold when encountered in the wild.
Leppa BerryLeppa Berry
Platinum
50%
Platinum
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The foe is physically pounded with a long tail or a foreleg, etc.

StartCharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

4EncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

7SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

10Sweet KissNormalStatus-7510

The user kisses the foe with a sweet, angelic cuteness that causes confusion.

13CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

16Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the foe. This attack will not miss.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

An attack move that cuts down the foe’s HP to equal the user’s HP.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

UproarNormalSpecial5010010

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

CovetNormalPhysical4010025

The user endearingly approaches the foe, then steals the item the foe is holding.

Fake TearsDarkStatus-10020

The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.

MetronomeNormalStatus--10

The user waggles a finger and stimulates the brain into randomly using nearly any move.

MimicNormalStatus--10

The user copies the move last used by the foe. The move can be used for the rest of the battle.

PresentNormalPhysical-9015

The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.

SplashNormalStatus--40

The user just flops and splashes around to no effect at all...

SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

WishNormalStatus--10

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

Traits

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

#33

Nidorino

#34

Nidoking

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