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LGP/E / Pokédex

Mega Venusaur

Back to Pokédex

Mega Venusaur

#3 in the Kanto Pokédex • Seed Pokémon

Pokédex entries

Let's Go, Pikachu!

The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.

Let's Go, Eevee!

The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.

Details

Types

GrassPoison

Category

Seed Pokémon

Height

2.4 m (7'10")

Weight

155.5 kg (342.8 lbs)

National Pokédex

#0003

Pokédex

#3

Battle transformation: obtain the ordinary Pokémon, the Key Stone and its Mega Stone. Pokémon do not hold items in Let’s Go.

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

501

Attack

100

184

459

Defense

123

225

510

Sp. Atk

122

224

508

Sp. Def

120

220

503

Speed

80

148

415

Total

625

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Mega Venusaur, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #3
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
281
Gender
87.5% male
12.5% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bulbasaur

Bulbasaur

#1

Level 16

Ivysaur

Ivysaur

#2

Ivysaur

Ivysaur

#2

Level 32

Venusaur

Venusaur

#3

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Petal DanceGrassSpecial12010010

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

StartVine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartLeech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

StartAmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

StartPower WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

5Vine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

9Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

14Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

14Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

22Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

31Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

44GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

58Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

71Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

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