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LGP/E / Pokédex

Exeggcute

Back to Pokédex

Exeggcute

#102 in the Kanto Pokédex • Egg Pokémon

Pokédex entries

Let's Go, Pikachu!

The heads attract each other and spin around. There must be six heads for it to maintain balance.

Let's Go, Eevee!

The heads attract each other and spin around. There must be six heads for it to maintain balance.

Details

Types

GrassPsychic

Category

Egg Pokémon

Height

0.4 m (1'04")

Weight

2.5 kg (5.5 lbs)

National Pokédex

#0102

Pokédex

#102

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

461

Attack

40

76

327

Defense

80

148

415

Sp. Atk

60

112

371

Sp. Def

45

85

338

Speed

40

76

327

Total

325

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Exeggcute, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #102
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
90
Base Exp.
65
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 23

Walking in the overworld41-4614%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 23

Walking in the overworld41-4614%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBarrageNormalPhysical158520

Round objects are hurled at the target to strike two to five times in a row.

7HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

14ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

16Stun SporeGrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

18Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

20Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

27PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

34Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

41ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

48Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM42Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM59Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

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