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Z-A / Pokédex

Alolan Persian

Back to Pokédex

Alolan Persian

Hyperspace #5 in the Pokémon Legends: Z-A Pokédex

Alolan Persian in the National Pokédex
Alolan Persian render

Normal

Shiny Alolan Persian render

Shiny

Its round face is a symbol of wealth. Persian that have bigger, plumper faces are considered more beautiful.

Details

Type

Dark

Category

-

Height

1.1 m (3'07")

Weight

33 kg (72.8 lbs)

National Pokédex

#0053

Pokédex

Hyperspace #5

Alolan Persian in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

60

112

240

Defense

60

112

240

Sp. Atk

75

139

273

Sp. Def

65

121

251

Speed

115

211

361

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #5
EV yield
2 Spe
Catch rate
90
Base Exp.
154
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meowth

Meowth

Hyperspace #4

Build high friendship. Select Evolve from the party menu when eligible; evolution is not automatic.

Persian

Persian

Hyperspace #5

Meowth

Meowth

Hyperspace #4

Reach level 28 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Perrserker

Perrserker

Hyperspace #6

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Level: Evo.

Rock808sLevel 10 or Seed of Mastery
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Level: Start

Normal406sLevel 10 or Seed of Mastery
Snarl

The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.

Level: Start

Dark559sLevel 10 or Seed of Mastery
Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Level: Start

Normal—7sLevel 10 or Seed of Mastery
Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Level: 6

Dark—12sLevel 9 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: 10

Dark606sLevel 13 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 13

Dark—12sLevel 16 or Seed of Mastery
Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Level: 15

Steel506sLevel 18 or Seed of Mastery
Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Level: 17

Normal—10sLevel 20 or Seed of Mastery
Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Level: 22

Dark707sLevel 25 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Level: 27

Dark—15sLevel 30 or Seed of Mastery
Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Level: 30

Psychic—10sLevel 33 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 34

Normal908sLevel 37 or Seed of Mastery
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: 37

Fairy—10sLevel 40 or Seed of Mastery
Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Level: 40

Dark—10sLevel 43 or Seed of Mastery
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Level: 44

Normal—6sLevel 47 or Seed of Mastery
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Level: 48

Fairy908sLevel 51 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

TM100

Poison12010sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

TM097

Psychic—12sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sNot established
Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

TM099

Normal—4sNot established
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

TM125

Normal—6sLevel 47 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sLevel 30 or Seed of Mastery
Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

TM034

Dark707sLevel 25 or Seed of Mastery
Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

TM116

Normal406sLevel 10 or Seed of Mastery
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

TM020

Fairy908sLevel 51 or Seed of Mastery
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM019

Rock808sLevel 10 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM061

Ghost707sNot established
Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

TM088

Ground—7sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 16 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Toxic Spikes

The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.

TM089

Poison—7sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM082

Bug7012sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

4 acquisition contexts · showing 4

Location and methodCapture levelHyperspace battle levelConditions

Dark-type Hyperspace Wild Zones

4★ Dark-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

4★ Dark-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

4★ Dark-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
39–41164–166

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

4★ Dark-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
48–50173–175

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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