| Growl The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. | Level: Start | Normal |  | — | 6s | Level 10 or Seed of Mastery |
| Pay Day The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. | Level: Start | Normal |  | 40 | 6s | Level 10 or Seed of Mastery |
| Snarl The user snarls incessantly at targets to lower their Sp. Atk stats for a short time. | Level: Start | Dark |  | 55 | 9s | Level 10 or Seed of Mastery |
| Tail Whip The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. | Level: Start | Normal |  | — | 7s | Level 10 or Seed of Mastery |
| Parting Shot The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time. | Level: 6 | Dark |  | — | 12s | Level 9 or Seed of Mastery |
| Bite The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. | Level: 10 | Dark |  | 60 | 6s | Level 13 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Level: 13 | Dark |  | — | 12s | Level 16 or Seed of Mastery |
| Metal Claw The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. | Level: 15 | Steel |  | 50 | 6s | Level 18 or Seed of Mastery |
| Screech The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. | Level: 17 | Normal |  | — | 10s | Level 20 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | Level: 22 | Dark |  | 70 | 7s | Level 25 or Seed of Mastery |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | Level: 27 | Dark |  | — | 15s | Level 30 or Seed of Mastery |
| Hypnosis The user employs hypnotic suggestion to make targets drowsy. | Level: 30 | Psychic |  | — | 10s | Level 33 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 34 | Normal |  | 90 | 8s | Level 37 or Seed of Mastery |
| Charm The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | Level: 37 | Fairy |  | — | 10s | Level 40 or Seed of Mastery |
| Fake Tears The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. | Level: 40 | Dark |  | — | 10s | Level 43 or Seed of Mastery |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | Level: 48 | Fairy |  | 90 | 8s | Level 51 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying |  | 60 | 9s | Not established |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost |  | — | 15s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark |  | 80 | 8s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground |  | 80 | 12s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Not established |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal |  | — | 15s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal |  | 40 | 3s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal |  | 40 | 6s | Not established |
| Gunk Shot The user attacks by shooting out filthy garbage. This may also leave targets poisoned. | TM100 | Poison |  | 120 | 10s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Not established |
| Hyper Voice The user attacks by unleashing horribly loud, resounding vibrations. | TM071 | Normal |  | 90 | 8s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark |  | 65 | 10s | Not established |
| Metronome The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | TM099 | Normal |  | — | 4s | Not established |
| Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | TM125 | Normal |  | — | 6s | Not established |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark |  | — | 15s | Level 30 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | TM034 | Dark |  | 70 | 7s | Level 25 or Seed of Mastery |
| Pay Day The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. | TM116 | Normal |  | 40 | 6s | Level 10 or Seed of Mastery |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | TM020 | Fairy |  | 90 | 8s | Level 51 or Seed of Mastery |
| Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | TM019 | Rock |  | 80 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Seed Bomb The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above. | TM128 | Grass |  | 35 | 7s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost |  | 70 | 7s | Not established |
| Spikes The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them. | TM088 | Ground |  | — | 7s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark |  | — | 12s | Level 16 or Seed of Mastery |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric |  | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass |  | 40 | 6s | Not established |
| U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM082 | Bug |  | 70 | 12s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal |  | — | 15s | Not established |